FrogReaver
The most respectful and polite poster ever
ESPECIALLY BOWS! Sure Dex (hand-eye coordination) may factor into aiming, but the draw weight of bows should factor into it.
It would likely be too fiddley, but I think +Dex to hit and Str to damage for long bows and short bows. Heck, I'd even add a minimum Str requirement to the long bow (and a few melee weapons)
+dex to hit and +str to damage probably should be a thing on most weapons not just bows if you want to get really simulationy.
As long as the weapon based classes were compensated somewhere else for now requiring 2 stats to use weapons it wouldn't be bad.