quandaratic
Villager
So, the advice from Jeremy Crawford, lead designer of the Players Handbook:
http://dnd.wizards.com/articles/features/james-haeck-dd-writing
...and this is regarding perception, specifically, but the highlights that I take away are:
- DMs discretion, above all; he and the team realize how important it is for a DM to run a game by the flow and narrative that makes sense to them.
- they assume a baseline awareness of a character’s surroundings, when they’re not focusing on spotting the details of it, represented by Passive Perception.
- Passive Perception is intended to be used as a minimum value for a character’s Active Perception checks.
- Passive Perception is also intended to be used for a DMs secret rolls, for information that the player does not know.
- When the character is focusing on a differently activity, it makes sense to either penalize or ignore the Passive Perception concept.
Responses that I have:
- Using Passive Perception for the DM secret rolls does open a conceptual door to using other skills as such, but I recognize that it could get silly pretty quickly. Passive Perception really is a pretty unique case for skills, which is why it’s the only only listed explicitly, on the character sheets. Passive use of Ability Scores is more feasible, like a Passive Charisma check for situations where a character’s presence has an effect on NPCs, to whom the character really isn’t even paying attention
- The specification about Passive Perception, in the Activities While Traveling section, is a case of specific beating general, rather than defining a core mechanic in a section about specific narrative situation.
- Passive Investigation is almost certainly the case of shortcutting a bunch of repeated Active Investigation checks, like dungeon crawling while continually looking for secret stuff
- I have mixed feelings about the minimum rule; it feels a bit unbalanced, since there are baseline levels of other things on the character sheet. A DM could always use Saving Throw values in that same way, though.
http://dnd.wizards.com/articles/features/james-haeck-dd-writing
...and this is regarding perception, specifically, but the highlights that I take away are:
- DMs discretion, above all; he and the team realize how important it is for a DM to run a game by the flow and narrative that makes sense to them.
- they assume a baseline awareness of a character’s surroundings, when they’re not focusing on spotting the details of it, represented by Passive Perception.
- Passive Perception is intended to be used as a minimum value for a character’s Active Perception checks.
- Passive Perception is also intended to be used for a DMs secret rolls, for information that the player does not know.
- When the character is focusing on a differently activity, it makes sense to either penalize or ignore the Passive Perception concept.
Responses that I have:
- Using Passive Perception for the DM secret rolls does open a conceptual door to using other skills as such, but I recognize that it could get silly pretty quickly. Passive Perception really is a pretty unique case for skills, which is why it’s the only only listed explicitly, on the character sheets. Passive use of Ability Scores is more feasible, like a Passive Charisma check for situations where a character’s presence has an effect on NPCs, to whom the character really isn’t even paying attention
- The specification about Passive Perception, in the Activities While Traveling section, is a case of specific beating general, rather than defining a core mechanic in a section about specific narrative situation.
- Passive Investigation is almost certainly the case of shortcutting a bunch of repeated Active Investigation checks, like dungeon crawling while continually looking for secret stuff
- I have mixed feelings about the minimum rule; it feels a bit unbalanced, since there are baseline levels of other things on the character sheet. A DM could always use Saving Throw values in that same way, though.