Charlaquin
Goblin Queen (She/Her/Hers)
Sure, but not overhauling the system would undoubtedly be a bad decision in the long term, because again, “people who don’t want to play 4e” is not a sustainable market, and “people who want to play 3.x forever” is a market that is very difficult to satisfy while also attracting new customers, and getting more difficult the older 3.x gets. Sure, what they’re doing with PF2 carries a risk of failure, but continuing to barely iterate on the same system that was already starting to show its age when I first started playing D&D in high school will lead to certain (if slow) failure. Is it better to take the path that you know ends in certain death, but is at least a very long road there, or the path that might end in swift death but might end in a long road to prosperity? I’d say the latter is obviously better, but I guess YMMV.In the long term, it is a good bold decision if it works, and if not...
Indeed, Paizo’s journey has been and continues to be a fascinating one. Any way PF2 shakes out, it will be fun to watch.I don't particularly care, I'm fairly disinterested except as game industry theory.