Jonathon Robinson
First Post
So much of this depends on the campaign and the DM. In games I run a wand of fireball may not be as useful as in other people's campaigns. Fireballs are dangerous in many situations, causing all sorts of unintended fires and damage. Sure it's a great spell once in a while, but it's not going to be very useful in a typical town with thatch-roofed buildings or if you're in the woods during the middle of a drought unless you want to be trapped in the middle of a forest fire. In addition, bad guys tend to come in waves or from different directions.
But it's also why I think about magic items before handing them out. I want PCs to have cool and awesome abilities, but they also shouldn't be defined by one single item.
Great point! I actually took over DMing this group, so I wasn't the one who handed it out. I'd just like input for future groups. I was the enchantment wizard (which was underpowered in our campaign) so when I got the wand I felt I had to use it. When I took over as DM, I passed the wand off to our local bard, who ended up not using it because it felt too overpowered to her (she didn't want to be defined by the wand as you mention). She opted for her wand of wonders instead as it suited her character more.
But yeah, I'm loving some of the alternatives I've seen on here. Our group didn't play with much being flammable and I never considered that as a DM (I certainly will from now on). Keep the ideas and perspectives coming, I appreciate it.
