Yaarel
🇮🇱 🇺🇦 He-Mage
‘Core+1’ refers to building a player character while using the options in the ‘core’ Players Handbook (with DMs Guide and Monster Manual) ‘plus one’ other rulebook, only.
So far, noncore rulebooks include: Xanathars Guide, Sword Coast Adventurers Guide, Volos Guide, and now Mordenkainens Tome.
Many explain the Core+1 policy as relating to organized play in the Adventurers League. Reducing the number of books helps to avoid overwhelming new players.
However, the motive for Core+1 seems more about quality control. If in addition to core, only one other rulebook enters consideration, then the design and development teams can more reasonably test the possible permutations and better ensure balance.
Imbalance is more likely when unanticipated combinations of options cause break the game. The combos might too frequently trivialize conventional challenges. Thus increasing the number of noncore books increases the risk of fatal combinations of options.
The 5e phenomenon of ‘republishing’ the same content from one rulebook into an other rulebook, has the ostensible purpose of consolidating more options, in order to make that ‘one’ noncore book a more useful choice. Defacto, this seems to be the method for officially certifying those options whose combinations are expected to be safe.
DMs and players can, of course, choose to use many noncore rulebooks to build their characters. The point seems to be, the WotC design and development teams only accept responsibility for gaming balance if subscribing to Core+1. By contrast, if DMs and players decide to combine many noncore rulebooks, then they must become responsible for their own quality control.
The Core+1 policy presents some benefits (such as balance and ease of play) and some difficulties (such as redundant content and less customization).
So far, noncore rulebooks include: Xanathars Guide, Sword Coast Adventurers Guide, Volos Guide, and now Mordenkainens Tome.
Many explain the Core+1 policy as relating to organized play in the Adventurers League. Reducing the number of books helps to avoid overwhelming new players.
However, the motive for Core+1 seems more about quality control. If in addition to core, only one other rulebook enters consideration, then the design and development teams can more reasonably test the possible permutations and better ensure balance.
Imbalance is more likely when unanticipated combinations of options cause break the game. The combos might too frequently trivialize conventional challenges. Thus increasing the number of noncore books increases the risk of fatal combinations of options.
The 5e phenomenon of ‘republishing’ the same content from one rulebook into an other rulebook, has the ostensible purpose of consolidating more options, in order to make that ‘one’ noncore book a more useful choice. Defacto, this seems to be the method for officially certifying those options whose combinations are expected to be safe.
DMs and players can, of course, choose to use many noncore rulebooks to build their characters. The point seems to be, the WotC design and development teams only accept responsibility for gaming balance if subscribing to Core+1. By contrast, if DMs and players decide to combine many noncore rulebooks, then they must become responsible for their own quality control.
The Core+1 policy presents some benefits (such as balance and ease of play) and some difficulties (such as redundant content and less customization).