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[IC] The Odd Job


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The door opens wider and you are met with a thick wall of mist that fills the room enshrouding everything,you can see each other and the room you are in but nothing of the room beyond,you do however have a undeniable feeling of dread.
OOC: Isn't bad that whenever I mention mist I want to send you all to ravenloft.
 




Darrowhill/Azgalin’s cave
Morning
Round 0

“Bloody hells. Can’t see a damn thing,” Hrgach muttered. “Join up. Don’t get separated.” Using his sword to tap ahead of him, the hobgoblin moved carefully into the misty room. He kept his other hand on the wall, trying to map the size of the room in his head.

[sblock=Actions]
Action:
Move:
Free:
Bonus Action:
Reaction: Shield or Absorb Elements (if needed)
[/sblock]

[sblock=Initiative]
[/sblock]

[sblock=Stats]
Inspiration: 0
AC: 17 (chainmail, defensive fighting style)
HP: 30/31 Vitality: 17/17 HD: 2/3d10+3
Saving Face (1/R)
Second Wind (1/R)
Action Surge (1/R)

Cantrips: Fire Bolt, Lightning Lure
L1 (2/2): Absorb Elements, Burning Hands, Shield
Weapon Bond: Greatsword, Bat’leth
[/sblock]

[sblock=Loot]
Dagger of Venom
Dagger of Warning
+1 Leather Armor
[/sblock]
 

As you cross the threshold between the mist lightens all though it is still present you now see you appear to be in the center of of forest without a sky, instead a series of familiar yellow flagstones line the roof. Have you actually moved anywhere? Where did this forest come from?
 


Darrowhill/Azgalin’s cave
Morning
Round 0

“Now where are we?” Hrgach muttered, looking up at the flagstones above them. “How did a forest get down here?” He kept his attention alert for any threats as the mists cleared away, his weapon ready.

Perception: 1D20+2 = [20]+2 = 22

[sblock=Actions]
Action:
Move:
Free:
Bonus Action:
Reaction: Shield or Absorb Elements (if needed)
[/sblock]

[sblock=Initiative]
[/sblock]

[sblock=Stats]
Inspiration: 0
AC: 17 (chainmail, defensive fighting style)
HP: 30/31 Vitality: 17/17 HD: 2/3d10+3
Saving Face (1/R)
Second Wind (1/R)
Action Surge (1/R)

Cantrips: Fire Bolt, Lightning Lure
L1 (2/2): Absorb Elements, Burning Hands, Shield
Weapon Bond: Greatsword, Bat’leth
[/sblock]

[sblock=Loot]
Dagger of Venom
Dagger of Warning
+1 Leather Armor
[/sblock]
 


Into the Woods

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