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Why Are Season 8 AL Rules designed to be incompatible with Dragon Heist?

gyor

Legend
Yep, the AL really messed up the rules, I was expecting W: DH was going to be very compatible with AL rules, it isn't, like at all. 

First off W: DH does not use Adventure or Treasure Check Points the way I was expecting it to from AL season 8 rules. 

Secondly it does not require you to have the Faction Agent Background to be a member of a faction, it merely gives you ahead start, unlike AL season 8 rules. 

Gaining renown in your Faction gives rewards, but gaining renown in any other background does absolutely nothing at all. 

They cut back on the gold just when you can use the extra gold the most in this adventure. And that rule insures that there is exactly zero benefit to fixing up the Tavern Manor and using it as a Tavern! You can spend the Gold to do it, very costly at such a low level, but you can't keep the gold it generates, at best it can spend some of that gold on the maintainance I think, maybe if your lucky. 

Honestly I'm shocked at how incompatible AL Season 8 rules are with running W: DH. 

This needs a fix.
 

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Here is the patch from the Content Catalogue (not FAQ, Not the DMG guide). Chapter 1 Meet Volo keep the 10gp in the pouch. Q7. One pc can keep the spellbook.
Chapter 2. Volo gives the PC 1,000 gp in IOUs. as story award. (Really it as good as gold). Faction missions for Harper, Lord's Alliance, Zhentarim you keep the spellbook. Force Grey gets a free raise dead.
Chapter 3. Nimblewright dectector is story award. Loose Ends. Istrid Horn (hmm guess you keep the 10 gp up front money.
Chapter 4. Some Vault Keys become story awards. But if you started a new pc max gold would be 375. So you will need 3 pc to pool gold to buy some of the keys.
So the Catalogue add 4 papers of corrections to offset the General Guidance in the Forgotten Realms ALDMG Right hand column Gold and Mundane Treasure page 4.
 

Here is the patch from the Content Catalogue (not FAQ, Not the DMG guide). Chapter 1 Meet Volo keep the 10gp in the pouch. Q7. One pc can keep the spellbook.
Chapter 2. Volo gives the PC 1,000 gp in IOUs. as story award. (Really it as good as gold). Faction missions for Harper, Lord's Alliance, Zhentarim you keep the spellbook. Force Grey gets a free raise dead.
Chapter 3. Nimblewright dectector is story award. Loose Ends. Istrid Horn (hmm guess you keep the 10 gp up front money.
Chapter 4. Some Vault Keys become story awards. But if you started a new pc max gold would be 375. So you will need 3 pc to pool gold to buy some of the keys.
So the Catalogue add 4 papers of corrections to offset the General Guidance in the Forgotten Realms ALDMG Right hand column Gold and Mundane Treasure page 4.

Well I guess you can use the1,000 gp IOU to pay for the repairs to Trollskull, but it still that leaves the, question of can you keep any profits that, Trollskull generates? I mean you still have to pay the, 250gp for the Guilds fees.
 

Yep, the AL really messed up the rules, I was expecting W: DH was going to be very compatible with AL rules, it isn't, like at all. 

First off W: DH does not use Adventure or Treasure Check Points the way I was expecting it to from AL season 8 rules. 

Secondly it does not require you to have the Faction Agent Background to be a member of a faction, it merely gives you ahead start, unlike AL season 8 rules. 

Gaining renown in your Faction gives rewards, but gaining renown in any other background does absolutely nothing at all. 

They cut back on the gold just when you can use the extra gold the most in this adventure. And that rule insures that there is exactly zero benefit to fixing up the Tavern Manor and using it as a Tavern! You can spend the Gold to do it, very costly at such a low level, but you can't keep the gold it generates, at best it can spend some of that gold on the maintainance I think, maybe if your lucky. 

Honestly I'm shocked at how incompatible AL Season 8 rules are with running W: DH. 

This needs a fix.
I'm thankful the adventures ignore AL and its rules. The onus on compatability should be entirely on AL.
 

I don't know the specifics of the adventure, but like all compromises no set of rules will make everyone happy. Before these rules, PCs were all over the board. Some had legendary items at level 6, others had thousands of gold. There had to be a way to balance it all. People would show up to a game, get the super-awesome item for their PC and never show up again. It was kind of a mess because the modules weren't designed to be used for a living campaign.

I have some quibbles with the rules (you should be able to buy heavy armor and sell it back for 1/2 the treasure points it cost for example), but something had to change.
 


It's almost like the Adventure was written without caring about the Adventurer's League and tried to do it's own thing as well as it could while the AL tried to change their rules for long term playability and not working with one adventure that lasts for six or so sessions...
 

Well I guess you can use the1,000 gp IOU to pay for the repairs to Trollskull, but it still that leaves the, question of can you keep any profits that, Trollskull generates? I mean you still have to pay the, 250gp for the Guilds fees.
Yes see page 41 of Waterdeep Heist (wdh) which points you to Chapter 6 of the DMG. So every 10 day you roll. This was clarified in one of the AL facebook posting I read last night.
 

It's almost like the Adventure was written without caring about the Adventurer's League and tried to do it's own thing as well as it could while the AL tried to change their rules for long term playability and not working with one adventure that lasts for six or so sessions...

Agreed. Personally, I see that as a good thing. Create a good adventure. If one segment of the audience has an additional framework of rules, it's up to those imposing the extra rules to make sure they work.
 

Yes see page 41 of Waterdeep Heist (wdh) which points you to Chapter 6 of the DMG. So every 10 day you roll. This was clarified in one of the AL facebook posting I read last night.

That should be added to the documentation, thank you. That makes Trollskull Manor worth doing.
 

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