• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Table Rules

Hmmm...maybe I should reprhase that. Good joke names are fine :p
That's the kicker. One player in my game has a sage rogue named "Ohio" Jones and a noble bard named Chad of House Kroeger. In our other game, he plays a dinosaur tracking ranger named Robert Muldoon. These are all great joke names that don't actually take away from the game.
 

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No, it wouldn't.

The character is made for the joke, so they are a joke. For the character's identity it needs to turn into a forced running gag. Overall it turns the game into a farce.

Names are spoken, not read so it doesn't work very well. Low-Key only really works when read.

An example of a good one would be a Cleric of Odin named Wednesday. It references the character's identity without being ridiculous. The character needs to come first too, and the name only made at the end.
 

That's the kicker. One player in my game has a sage rogue named "Ohio" Jones and a noble bard named Chad of House Kroeger. In our other game, he plays a dinosaur tracking ranger named Robert Muldoon. These are all great joke names that don't actually take away from the game.

Great names for a game like mine in which the players defeated the following and traded it to a renegade Duergar prospector for some equipment to assist them to defeat the Emperor of the Ghouls.

Cat pillar.jpg
 

When opening a beer that everyone wants to try, don't over-pour your own glass.

Also known as "the Scott pour" (for my cousin Scott).
 

Our first two -
No smokers (one player has sever asthma and smoke hanging on clothes, even if 2 or 3 hours old, in a room for even a short length, can cause a major attack).
No alcohol, and don't show up inebriated or tipsy.
Beyond that -
All games are PG-13, respect the boundaries.
Be respectful of other players and the GM (i.e. don't be a jerk).
Minimize swearing, even in character (See PG 13 above).
Know the basics rules of the game being played.


These pretty much are group consensus - and this group has been together for 20+ years. It works for us.
 

I like "Let them play"

There is a fine line between occasional helpful advice, or in character requests or reactions, and telling someone how to play there character. That line should not be crossed.
 



I like "Let them play"

There is a fine line between occasional helpful advice, or in character requests or reactions, and telling someone how to play there character. That line should not be crossed.

Definitely. I played a Bard once who, whenever he gave out an inspiration die, made a suggestion of what to do. For me that was part of roleplaying the character. One player didn't like being told what to do so we had a group chat about it. I offered to pull that back but when it was explained that it is just my character doing it and is part of the inspiration die the player was fine with it.

Of course no one was under any obligation to do what he suggested, and not doing those things was part of the fun.
 


Into the Woods

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