FrogReaver
The most respectful and polite poster ever
I think it is useful to have pillar archetypes in a system: they help define the space for viable strategies. The question that CEx SS poses for me is whether it was a design error, or a pillar? I believe many would agree that it was a frank mistake, but why?
Perhaps for many groups, the melee character who discards defense to go all in with the heaviest weapon they can wield, fits their narrative in regard to repeatable massive damage to single-targets. So if that is the pillar, one really wants to see ranged doing less than that. The pillar for ranged could be the Archer Ranger, or the Agonizing Warlock. Maybe both.
But... if the thesis is that ranged damage is equal to melee damage (i.e. ranged has no intrinsic advantage over melee), then clearly CEx SS could with as much justice take over that system pillar for repeatable massive damage to single-targets. It turns out not to be a design mistake, but a boundary. That would be its importance. For me, that causes dissonance: it sounds wrong. Therefore I think that contrary to the original thesis, it must be the case that ranged damage has some ratio advantage over melee.
What I keep saying is that in general melee either has better defense or does more damage or both when compared with ranged. Melee has that advantage as well as the advantage where damage is more likely to be spread over more party members than concentrated on fewer. I propose that those advantages make melee greater than or equal to ranged.
If melee was merely equal to ranged in terms of damage and defense then ranged MIGHT be better. I can at least see an argument there. However, even then it couldn't be that much better because melee still has the advantage of having damage taken on them spread around more. That advantage alone is very significant and very overlooked. Ultimately though, we aren't talking about ranged characters doing more damage and having more defense than melee characters, typically melee characters do more damage and have more defense than ranged ones.
That said, given a ranged character played as described (trying to take advantage of kiting and avoiding hits altogether) and dealing the same damage with the same defenses then I think melee characters are still equal to or greater than ranged ones when it comes to team contributions. Throwing another body forward that can take some damage is often more important for the team than one avoiding being the target of all attacks (since that normally means their ally is taking those attacks).
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