cmad1977
Hero
Anyone want to actually talk about the proposed changes instead of why I'm asking about the proposed changes?
How could anyone possibly help you without knowing your goal?
Anyone want to actually talk about the proposed changes instead of why I'm asking about the proposed changes?
Interesting, I actually would predict the party will rest less. Wizards already push for rest when their spell slots get very low. I expect more spell slots will mean wizards maintain having some good spell slots longer and as long as they have that then they are less likely to insist on rest.
If it's 3 fights per day, I think players will adjust. 6 per day is tougher (and was the designers' target).
Characters want to do something every round, which was the motivation for creating cantrips. Clerics and druids have other things to do (weapons, Wild Shape), which leaves the wizards and sorcs. I envision them choosing spells like Flaming Sphere that persist, but that will cut down on buff spells that require concentration.
Or cast Magic Weapon. Actually, magic damage will be in shorter supply. Monster resistance to normal weapons becomes more significant, which isn't necessarily a bad thing. (I play in AL which changed the rules last year so every character is pretty much guaranteed a +1 weapon by 7th.)
There is also such things as wands. The mix of magic items you give out will matter, but when does it not? Decide if you want that to be a tool to compensate or not.
Going back to the player choices, they might just avoid building characters that run out of things to do, e.g., more elven wizards with bows.
How could anyone possibly help you without knowing your goal?
Hard to say.I doubt you’ll see any real change in frequency of rest either way.
These are my initial thoughts as well. It will also make the lower and mid-levels more of a slog as casters won't be able to dish out as much damage round-to-round; a single extra spell slot won't compensate.
I assume you are only keeping the scaling for Eldritch blast for Warlocks because of the very few spell slots they have/ the way pact magic works? I don't see that being a big issue at all.
As for removing scaling for cantrips in general? I, for one, am all for it. I don't like the mechanic of cantrip scaling in 5E and requiring a higher level slot to bolster other spells. I prefer the older method where caster level increased the effect of spells and not using a higher level slot. Then again, I am also going to house-rule Counterspell and Dispel Magic do not automatically stop spells of 3rd level or lower. It should always be a check IMO, and should be linked to the caster level as well as the spell level.
Granting extra spell slots for spell levels 1-5 will only improve casters options and usefulness, so that sounds good to me, too.
I don't think any of it is too imbalanced and I don't see any real issues with it either. The only issue for combat is remember, even with the extra slots, the casters will likely need to rely on those cantrips to deal damage at some point. Without scaling, they won't be nearly as effective in this regard. Is that a bad thing? Up to you.![]()
The next person that asks why gets blocked.
I mean Seriously? I ask what issues my suggested change has. I ask if you like it. I ask if it's balanced. What the heck does Why I am looking at this change have to do with any of that?
My goal is to discuss the idea. Is it balanced? When isn't it balanced? Do you like the idea?