FrogReaver
The most respectful and polite poster ever
The thing that might change the power level in this is that you are removing straight damage, wich is not a big focus of the affected classes to give them versatility wich is a big deal for casters. Not telling what the caster can do with the slot means they will use for anything they want, and more acces to spells that interfere with the action economy and/or remove enemies from combat can tip the scale very heavilly, in any tier of play.
What I mean about balance is not sctrictly power level, but being able to use the Raw notions of power to create encounters. If the option isn't balanced, it will affect the way you have to create encounters for your party, if you want to know if the enconter is easy or deadly...
That said, I'm not stating that IT IS unbalanced, nor that caster will be too weak or too powerfull, I'm not that good of a designer to state that without playtests, my only argument is, it has a good chance to happen, so be ready to ajust your game around that.
I do not think it's really adding versatility IMO. A freshly rested wizard won't be able to do anything in a game with my change that he couldn't already do in a game under normal rules. That said as any wizard progresses throughout the day and uses all their highest level spell slots and next highest level spell slots etc, they become less versatile as they have less actual things they could do in any given situation that arises after that. So if you were to graph an average wizards versatility over time you would expect a decrease to it over time (maybe call it daily diminishing versatility). There's a bit of a running debate on how quickly my change would cause a wizard to run out of spell slots compared with a normal rules wizard. So I think it's premature to say for sure how it's going to change the distribution of versatility over an adventuring day.
Then there is also the consideration of actual versatility vs practical versatility. If I'm ever fighting a single goblin at level 5 at most I might practically use a level 1 slot (maybe to sleep and capture it). All my level 2 and 3 slots while they add actual versatility they aren't going to be practically used in this situation and thus might as well not exist for it.
I think versatility is a form of power. But again I'm not looking for an exact match to power/versatility. It just has to be close enough. Balanced is the word I use to designate that "close enoughness".
Needless to say, I think talk of versatility is a much more complex discussion than it's often made out to be.
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