It did have to stand alone, since something like 60% of people didn't copy a save.
Plus, the game was defined by two paths. Two choices. Renegade and Paragon. It made sense that the final moment would do the same. Adding a third middle path was almost excessive.
I didn't mind that; I didn't want a mega-happy ending where there was no consequence or hard choice. Because if there was such an easy option, why would anyone take another option? If you could just send out a signal that turned off the Reapers, that'd feel anticlimactic.
There needed to be a sacrifice: sacrifice yourself, sacrifice the Geth, or sacrifice people's identities.
Nope. Free DLC just added the “pass” ending, the end montage, and the scene of the Normandy picking up a crew member.Wasn't that one of the added endings? Even with the free dlc the ends were very similar. It was better would not call it great. Still overall good game, still looked good late 2017 when I played through them again although ME1 was rough.
ME2 still the best![]()
Disagree.From a narrative point of view a Pyrrhic victory is not satisfactory.
Which comes access as “I didn’t like it, therefore it’s terrible”.But if you liked it, that's cool. But the criticisms of ME3s ending are well founded in my opinion.
Control and Synthesis don't really require any sacrifices, however.Disagree.
If there wasn’t a high cost to stop a million year cycle of extensions it would have felt too easy. We didn’t need a shallow Hollywood ending where they turn the Reapers off and everyone has a party.
Copies sold is an important metric. However, it's not the only one. Here is an article about 15 different metrics game companies like EA use: https://uk.edubirdie.com/ Here's another article about metrics that less relevant to Anthem, but has a great bit at the beginning about different type of loyalty, and how loyalty is not the same as happiness: https://medium.com/@devtodev/25-key-metrics-that-track-user-loyalty-in-games-db8414c7a6ac
The link I shared in my previous post doesn't measure any of these, but it shows EA's response. It's the aggregate of all the metrics EA is looking at.
Control and Synthesis don't really require any sacrifices, however.
The Destroy sacrifice isn't even that big if you already eradicated the Geth. And even if you didn't -them, it are just some machines.
The only good part of that sacrifice is that it involved Shepard. Except that is the one that you can actually undo (and only in the Destroy Ending).
The real sacrifice should have been Humanity. Worst Case (aka Suicide Mission where everyone, including Shepard, dies), all of it, best case, significant parts of Earth. There is even a good story reason for it, the super-weapon is in Earth Orbit, and probably the highest concentration of Reaper forces as well. And in any but the worst case ending, humanity can still make it, just severely diminished and struggling - but with the respect of all the Citadel species who know what humanity sacrificed to save all of them. And regardless of whether you take the original endings or this alternate new ending - Earth is bound to be pretty fracked after what happened in ME3. So the restoration of Earth or rebuilding humanity would be a legitimate story in any sequel. But the Green, Blue and Red endings are so different that any attempt to make a successor involving all 3 is bound to fail.
If you think the reaction to ME3 was bad... try telling fans that one ending was the “right” one BioWare would have had death threats...Its why you make one of them canon if you have a direct sequel. KoToR for example the light side ending is the canon one.
If you think the reaction to ME3 was bad... try telling fans that one ending was the “right” one BioWare would have had death threats...