Has anyone else watched the Dragon+ Jeremy Crawford interview about the artificer?
I had, half-heartedly, started on rules for firearm ammunition which included alchemy shots and spell shots. Alchemy shots could be made by anyone proficient with alchemist supplies and included things such as dealing additional fire or acid damage or creating a cone of fire like a shotgun.I'm finally watching the dragon+ interview.
I love the parts of how your tool use interacts with your spellcasting.
I do think they need a slightly better weapon list, and the Artillerist should use weapons instead of wands, or be able to choose between weapons or wands.
I'd love to see a subclass that is all about delivering spells using ammunition, if we can't make that part of the Artillerist. I'd love to shoot an arrow/bolt/bullet at someone, and make Thunderwave come out of that target space.
edit: I am also really glad they landed on Spells Prepared. I do wish they could swap 1 spell per day as a short rest, like a versatility equivalent of Arcane Recovery. Maybe as a feature in a subclass.
I also really really wish that the Spell-Storing Item feature was an Infusion option, at a much lower level.
One thing that I wish the class had would be the ability to burn spell slots to recharge a magic item with charges.
I had, half-heartedly, started on rules for firearm ammunition which included alchemy shots and spell shots. Alchemy shots could be made by anyone proficient with alchemist supplies and included things such as dealing additional fire or acid damage or creating a cone of fire like a shotgun.
Spell shots were enchanted ammo that would do things like bind your target with the web spell, or blast the target and everyone in range with a fireball. I think I was creating a wizard subclass which used firearms and I wanted some special ammo to go with it.
I'd love to see something like that, though a lot of it is just...a different way to describe casting a spell, with maybe a different "does it land" mechanic and/or a change of range.
I think the way to go might be a feature that lets you use the ranges of your weapons when using your weapon as a spellcasting focus, and then focus new ammunition on things that are genuinely new?
I'm finally watching the dragon+ interview.
I love the parts of how your tool use interacts with your spellcasting.
I do think they need a slightly better weapon list, and the Artillerist should use weapons instead of wands, or be able to choose between weapons or wands.
I'd love to see a subclass that is all about delivering spells using ammunition, if we can't make that part of the Artillerist. I'd love to shoot an arrow/bolt/bullet at someone, and make Thunderwave come out of that target space.
edit: I am also really glad they landed on Spells Prepared. I do wish they could swap 1 spell per day as a short rest, like a versatility equivalent of Arcane Recovery. Maybe as a feature in a subclass.
I also really really wish that the Spell-Storing Item feature was an Infusion option, at a much lower level.
One thing that I wish the class had would be the ability to burn spell slots to recharge a magic item with charges.