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JustinCase

the magical equivalent to the number zero
I am considering an elf specialist wizard, enchanter. 2e magic is powerful; but then, it must be, because at level 1 I only get 2 spells per day...

If I do become a wizard, how can I determine the spells that are in my spellbook? RAW it is up to the DM to decide whether I get to pick (with possibly rolls to see if I learn those), the DM picks, or it's all random. And the same for the amount of spells.

Let's roll for the stat options:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
 

Greenmtn

Explorer
Here are my rolls. I thought about going with a gnome illusionist/thief but I'm not sure I want to mess with the extra rules for going with 2 classes since it's been so long since i played this edition. Thinking either a Thief or a priest.
1[roll0]
2[roll1]
3[roll2]
4[roll3]
5[roll4]
6[roll5]
7[roll6]
 

There's no reason not to multiclass as a non-human in 2e. Unless you see yourself playing to 11th level and becoming head of thieves' guild and want to get there fast.
 

Greenmtn

Explorer
Anyone have a form fillable character sheet?

I'll take a look at it. I have no future or background planned at this point. Just something I never played that sounds fun, and then a few concepts I remember liking.
 

Anyone have a form fillable character sheet?

This is 2e. A charsheet is just 6 ability scores, some weapon and non-weapon proficiencies, and equipment. You can through in some THAC0s and saving throws I suppose. Oh, and thief's skills if you are a thief, spells if you are a spellcaster.
 



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