Artificer UA has been released!

I'm currently playing an overly eccentric (and arguably psychopath) gnome who uses his turret as a mount. I don't know if it's possible RAW, but my DM allowed me. It's not terribly optimized, but it sure is fun.

The turret has a strength of 10, so it could carry up to 150 lb. A gnome weighs around 40 lb, so it could easily carry them. It is one size larger than the gnome, so there is plenty of room for a seat. On the downside it moves more slowly than a walking gnome and only lasts 10 minutes.
 

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Ancalagon

Dusty Dragon
Question: How is the HP of the homunculus calculated?

"equal to five times your level in this class +
your Intelligence modifier"

Does this mean

HP = (level X 5) + Int bonus

OR

HP = level X (5 + int bonus)

In the first case, your int bonus provides a small buff to the homunculus HP. In the second, your int is acting as the homunculus's con score, by providing a bonus per every level.
 








I'm kinda sitting here wondering what other artisan's tools you could make subclasses out of, since it seems like the subclasses for the Artificers are based primarily on the tools you use (alchemist's supplies and herbalism kit for Alchemist, and Smith's and Woodcarvers tools for Artilierist)

Assuming there's no crossover of tools, you could make something with Jeweler's Kits and Mason's Tools and be a kind of elementalist (like real life Periodic Table elements, not The 4 Elements type thing). Part of your crafting specialty could be those spell gem things that were in OotA (basically spell scrolls, but you can't write them into your book)

There's also Calligraphy Set and Artist's Supplies for the artsy types who paint pretty pictures of what they want to happen and it happens. They would probably focus on Spell Scrolls for crafting.

Heck, if they don't care too much about different subclasses getting the same proficiency, they could use Herbalist's Kit and Woodcarver's Tools to make an Apothocary subclass that would focus more on healing, and let Alchemists throw greek fire and poison gas around.

Really, the more I look at the tools, the more ideas I get.

Kinda think they should get another skill proficiency, but I understand that they don't, considering all the stuff they put into Xanathar's about other uses for your tool proficiencies.
 

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