Can Sharpshooter be used with a Net?

DND_Reborn

The High Aldwin
Dealing 0 damage is dealing no damage AKA "not dealing damage"

Nope. It isn't the same thing and apparently you are not able to grasp that simple concept. A net does not deal 0 damage, no damage, or anything but the fact it is incapable of dealing damage.

If you allow it to deal damage, you can add to it. A character would do Dex modifier damage (of some new, mysterious unknown damage type...) when hitting with a net. Suddenly your net is dealing damage, which it is not capable of doing, which is why the designers put "-" for a net's damage and not a "0". Damage in D&D is a result of dice rolls and/or constants, not "-".


Good. :)

I didn't say 0 damage = incapable of dealing damage. I did say that incapable of dealing damage means that it always does 0 damage.

You just contradicted yourself, do you realize that? Using your F(x) = 0 you just said, "I didn't say 0 = F(x), I did say F(x) = 0."

Sure. But it doesn't satisfy things that are not capable of dealing damage. F(x) = 0 does.

Sure it does, things that not capable of dealing damage are undefined because a damage function does not apply to them since they don't deal damage. You really just don't get it, do you?


Exactly, my damage function handles all things capable of dealing damage by resulting in a value and being undefined for things that are incapable of dealing damage.

You have explicitly chosen a function that excludes "-" from it's domain and then are trying to argue that since your carefully chosen function excludes "-" from it's domain that I must be incorrect. Proof by counterexample. Let "-" be included in the domain of x. Then f(x) = 0 is a function which maps "-" to 0 damage. Since I can provide you a function that includes "-" in it's domain and always returns 0 then your function as nice as it is doesn't prove anything about the issue at hand.

The symbol "-" was placed there because the net only has a special attack that never deals damage. To mathematically model that you don't need to talk about undefined functions or null values etc. All you need is f(x) = 0. 0 damage is the absence of damage. 0 velocity is the absence of velocity. 0 apples is the absence of apples. etc.

It proves everything. There is a vast difference between none of something and a something that doesn't exist. Your "proof" goes "poof" because all you did was create a rule for your concept of what "-" should be mapped to for damage. It is what you've been doing all along. My point was exactly what my function shows: that damage in D&D is a result of dice rolls and constants, not "-".

You should go back and study you higher math again... maybe you will learn something the next time around. Best of luck!
 

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FrogReaver

As long as i get to be the frog
Okay I'm going to simplify this.

What is damage?
What is 1 damage?
What is 0 damage?

Damage is defined as the loss of hp.
1 Damage is the loss of 1 hp -> X Damage is the loss of X hp -> 0 Damage is the loss of 0 hp

When you are hit with a net how many hp do you lose? (Obviously 0)

So given that being hit with a net caused you to lose 0 hp and that 0 damage is the loss of 0 hp then it follows that being hit with a net caused 0 damage (because it caused you to lose 0 hp).
 

DND_Reborn

The High Aldwin
Okay I'm going to simplify this.

What is damage?
What is 1 damage?
What is 0 damage?

Damage is defined as the loss of hp.
1 Damage is the loss of 1 hp -> X Damage is the loss of X hp -> 0 Damage is the loss of 0 hp

When you are hit with a net how many hp do you lose? (Obviously 0)

So given that being hit with a net caused you to lose 0 hp and that 0 damage is the loss of 0 hp then it follows that being hit with a net caused 0 damage (because it caused you to lose 0 hp).

Being hit with a net didn't cause you to lose 0 hp. It caused you to be restrained until freed.

You seem to think everything in D&D has to "cause" a loss of hp. Damage is done by most weapons, many spells, and certain other features such as some poisons. But, a net isn't one of them, neither is the Darkness spell, neither is the Roper's Tendril, nor many other examples.

I don't know why you insist on equating damage to every item, feature, and effect in D&D, but your games must be very bizarre when you play...

"Ok, Bob, you got hit by the net and take 0 damage, and you aren't unconscious either, nor are you poisoned, diseased, blinded, charmed, deafened, frightened, grappled, incapacitated, invisible, paralyzed, petrified, prone, or stunned, but you are restrained!"

"Now, the orc hit you, Stan, for 9 damage, but no stunning, blinding, deafening, grappling... oh, heck with it, you get the point. This is too exhausting!"

Combat at your table must take several hours for a single encounter! ;)
 

FrogReaver

As long as i get to be the frog
Being hit with a net didn't cause you to lose 0 hp. It caused you to be restrained until freed.

You seem to think everything in D&D has to "cause" a loss of hp. Damage is done by most weapons, many spells, and certain other features such as some poisons. But, a net isn't one of them, neither is the Darkness spell, neither is the Roper's Tendril, nor many other examples.

I don't know why you insist on equating damage to every item, feature, and effect in D&D, but your games must be very bizarre when you play...

"Ok, Bob, you got hit by the net and take 0 damage, and you aren't unconscious either, nor are you poisoned, diseased, blinded, charmed, deafened, frightened, grappled, incapacitated, invisible, paralyzed, petrified, prone, or stunned, but you are restrained!"

"Now, the orc hit you, Stan, for 9 damage, but no stunning, blinding, deafening, grappling... oh, heck with it, you get the point. This is too exhausting!"

Combat at your table must take several hours for a single encounter! ;)

What a strawman... why would you assume I would call out an effect that doesn't do something every time it doesn't do it?
 





FrogReaver

As long as i get to be the frog
By your definition: 10
By RAW: N/A

By my definition it would be 0.

DM Taran: The goblin hits you with his net attack.
Player FrogReaver: How much hp do I lose.
DM Taran: N/A
Player FrogReaver: I'm confused. What does losing N/A hp mean? How do I represent the loss of N/A hp on my character sheet?
 

By my definition it would be 0.

DM Taran: The goblin hits you with his net attack.
Player FrogReaver: How much hp do I lose.
DM Taran: N/A
Player FrogReaver: I'm confused. What does losing N/A hp mean? How do I represent the loss of N/A hp on my character sheet?

Yes.

DM Taran: "HPs are not applicable to nets, that's why there's a '-' instead of a damage value. Don't worry about it. Please make a check to avoid being restrained."

Your formula about 0hp value has no bearing on nets. There's also a mathematical formula about weather systems. It also has no bearing on nets in D&D. So you might as well be arguing about the weather with me. It still won't have anything to do with nets.
 

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