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That was actually a pretty good post by 5ekyu. Too bad I can't give him XP because he has me blocked. 

Fair enough. Maybe our only point of difference is that I'll just tell the rogue he finds a trap (because he's good at it) but you'll make him roll. I probably wouldn't actually put the trap there in that case, but whatever.
And look how many people complain endlessly that the fighter is too boring because he doesn't have enough special abilities. I suspect that some of those people are the same people that think the game is played by looking at their character sheet and choosing abilities/actions/skills, not describing what they want to do. But whatever.
If you're genuinely asking:
1) You don't drop hints about "every door in the entire world": most of them are totally uninteresting.
2) The hints are interesting and significant so they either stick in their minds, or can be recalled when needed.
3) There's something about the special door that tells them they should stop and think.
4) Normal humans put 2+2 together.
That was actually a pretty good post by 5ekyu. Too bad I can't give him XP because he has me blocked.![]()
This has the slightly weird result that a more cunning/persuasive NPC is more likely to seem insincere or at leat not to seem sincere.I've been setting it as their 'Passive Deception' DC. What do you do?
This has the slightly weird result that a more cunning/persuasive NPC is more likely to seem insincere or at leat not to seem sincere.
I can see this, but it still seems a bit odd - shouldn't good CHA/Perception/Persuasion make it more likely that the NPC can project an impression of You read me as sincere?Failed check result IMC is "You don't get a read on her" - she seems inscrutable, not insincere.
Don't you think, if Insight was intended as lie detection, it would have read something along the lines of, "Insight decides whether you can tell if somebody is lying." Why go through all the circumlocution of "determine the true intentions..."
Maybe, just maybe it's because it's not intended as "lie detection".
Here's an example: you're talking to your mechanic, who tells you that your rotors are out of true by 3mm, but that there's not enough material left to resurface them so they'll have to be replaced, and it'll take about 5 hours to do all four of them, and with parts and labor that's going to be $1,300.
You succeed at your Insight roll and the DM tells you that he's hoping to make a lot of money off of you. That's his "true intention".
Is he actually lying? You don't know (not unless you succeed at an Arcana check involving brake rotors). And you certainly don't know (as [MENTION=6776133]Bawylie[/MENTION] says) if any one particular statement is a lie (the 3mm, whether or not they can be resurfaced, how long that should take, etc.). Just that you're probably not getting a good deal from this guy.
In any event, the point isn't to "provide extra narration" it's to give the player something to do, something to think about and solve, rather than simply remembering to make a skill check.
Given a choice between:
"Wait a second...what was the poem again, the one we found in the journal? I've got it! Pull out the drawers and look on the bottoms!"
and...
"I roll Investigation...19!...what did I find?"
I'll take the first option every time. If the only choice, perhaps because the DM didn't prepare something cool, is the 2nd option...why even bother with the check? I say just let them find it.
That is an important question for GMs to ask, to avoid the following situation.
Player: I search the door for traps.
GM: As you touch it, contact poison seeps into your skin, make—
Player: Hang on, I never said I touched the door! That's not fair!
I can see this, but it still seems a bit odd - shouldn't good CHA/Perception/Persuasion make it more likely that the NPC can project an impression of You read me as sincere?
I also want to reiterate something I said earlier, in terms of Quid Pro Quo between Player and DM.
If the fighter wants to lie about having 40 armed soldiers waiting outside the cave to storm the bandit camp if they do not surrender, the Fighter will roll Deception.
This is opposed by either a DC or the Bandit making a roll.
The DC or the Roll would be determined by the Bandit's Insight or Wisdom.
If the Fighter failed to beat that, the bandits will realize they are bluffing, AKA they were lying.
Why then does the Fighter not get to Roll Insight when the Bandit Leader declares they have 80 bandits waiting in the caves to strike down a nearby town? If the Fighter succeeds on that Insight, why does the Fighter not get to say that they know the Bandit Leader is lying?
Skills are equal between Player and DM, they must be used in the same manner for both parties.