Talls Strongholds and Followers adventure - Full

Neurotic

I plan on living forever. Or die trying.
@Steve Gorak:
The opportunity came one stormy night when Luthor was called in for a big disturbance, a demon was sighted trying to steal a child from the attic apartment. Already a powerful priest, Luthor joined the group of watchmen, listened to the panicked woman and the shaken husband. It appears he managed to shoot the creature. Luthor followed the blood, the storm holding no fear for him and found...well, a demon. But what demon looked enough like a human to pass as one in the dark? What demon bled red blood? And who could take serious a demon that gets hurt by peasants crossbow?

Taking some time, making sure the creature cannot harm him he interrogated it right then and there. And agreed to help it. It was after all misunderstanding, just a vagrant trying to hide from the rain. Using the barest hint of his power, he pulled out the arrow and healed the creature hiding it for the moment from other guards. Feeling the pull of destiny warmth in his pouch, the book he couldn't write in was sparkling with power. Opening it, there was a map to St. Panderhost grove with a shiny arrow pointing toward it.

We can move back from the grove based on some persecution of the priests in Beldegor or call from the druids within the wode occupied by the orcs...
 

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Neurotic

I plan on living forever. Or die trying.
Dilemma: decanter of endless water, fun, multiuse, small OR
mariners armor, swimming speed (admitedly rare in dungeons, but the map shows plenty of seas), better armor (AC +1)

Also, instead of going druid/club, I could exchange str/dex and go Zeus with spear and heavy armor (it would add AC), but tank dex and init. Feat spells would go to booming blade then and...shocking grasp?
 

TallIan

Explorer
Hi All,

sorry I've been quiet about the new character development. Busy at work and I'm not getting time at home to sort out gaming stuff (online or IRL). Anyway, very quick glance at the characters looks ok. Thanks for the effort on having them know each other.

I'll try and get a better look over the weekend and maybe post something. If not I'll make some time on Monday.

@Neurotic mild spoiler here. The game isn't planned to go anywhere near the ocean.
 

Steve Gorak

Adventurer
Str mod should be -1 in the ability block. Skills are correct
Please review my character :) Ignore the extra money, I still need to spend some

Thanks, I missed that!

Feel free to comment my spell selection. I went the utility caster route, with a bunch of rituals that will be beneficial to the party.

I'm trying to shy away from the spamming of eldritch blast, so I didn't pick the +cha invocation after all. The concept is to spam creative illusions during combat to either give concealment to allied combatants or to mess with the enemy (I hope to be able to use Mask of many faces a bit to do this). Any feedback regarding spell/cantrip/ritual selection would be welcome!

Dilemma: decanter of endless water, fun, multiuse, small OR
mariners armor, swimming speed (admitedly rare in dungeons, but the map shows plenty of seas), better armor (AC +1)

Also, instead of going druid/club, I could exchange str/dex and go Zeus with spear and heavy armor (it would add AC), but tank dex and init. Feat spells would go to booming blade then and...shocking grasp?

I'm not sure you'll see a lot of use of the decanter. The mariner armor is cool, and my character has the water breathing ritual, so the whole party will be covered every day, for 24h. This should make for interesting tactics if there is water around

AC for a frontliner is great. Booming blade is definitely cool, and you'll be hitting harder than with Shileleagh. I personally don't like shocking grasp. IMHO, you are always better to either attack or disengage, and shocking grasp tries to do both, but if you miss, your situation has not improved. Have you thought of lightning lure? with a high AC build, it would add control + damage.

Cheers,

SG

EDIT: Just saw talllan's comment about the ocean. sorry...
 

Neurotic

I plan on living forever. Or die trying.
There are occasional flooded tunnels and having swim speed may be useful... once or twice in the whole campaign :)

But I will laugh very hard if our first obstacle becomes a river.

Lightning lure is better damage type for me, I'll check it out

I wanted to avoid common, 'boring' items such as +1 armor or cloak of protection or 'OP' ones and there really aren't many uncommon items...I'll play a bit with heavy armor build over the weekend
 
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KahlessNestor

Adventurer
Just a bit on tieflings: Tieflings aren't native to Orden. The two that have been shown in play in Orden are Mardun (played by Matt Mercer in a one-shot, from Quintessence, the elemental plane) and Judge, an illrigger of Asmodeus, who is from Alloy, the capital of Quintessence. There is a community of tieflings in Capital (the capital of Rioja and the former capital of the fallen Caelian Empire) that are refugees from the fall of Alloy. This is a different continent than Vasloria, where we are, though.

Not sure how that effects your character, or how much you want to incorporate. I can help a bit with MCDM lore, since I watch The Chain, but that is taking place in a different part of the world than this.
 


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