Sorry, that's just not practical.
I'm sure you can play D&D as "fantasy f*cking vietnam" and spend hours on a gnoll scenario.
But if you run encounters normally, Spirit Guardians single-handedly shuts down any regular monster with less than twice the spell's damage.
Sure you can dreg up an exception, but most MM critters have poor ranged attacks and poor mobility.
So doing so doesn't change the main point.
What I want to know is instead why you spend such energy in trying to resist this message.
Why make so much fuss a out it, going to great lengths "proving" kobolds can annoy players?
Why not simply accept that dragged out fights with petty foes that try to prolong the encounter aren't fun, aren't how the game is expected to play out, and that the devs have included a spell that basically means the bounded accuracy claim is null and void?
Does this mean you're playing your game badwrongfun?
No. It just means your ability to turn a 15 minute encounter with kobolds into a hours-long exercise in frustration isn't worth bragging about.
Read an official module. Study how it structures encounters. Then ponder whether your own game in any way resembles the way most people are playing.
Huh? So, see, it seems like this "message" you want us to accept is one nobody but you is really disputing, especially 5e rules snd guidelines.
A creature with less than half the HD of damage that SG does and with no useful ranged ability or other threats than melee would be significantly lower CR and not able to significantly impact the scene and so would be ignored in the threat assessment of the scene by the normal CR rules for assessing multiple foes impact on CR.
You seem to be arguing that 5e was claiming otherwise or that some people claimed differently, based off some half quote from who knows where.
So, yeah, myself and others took your claim to task - especially as far as it bring " ptoof" of anything.
Its certainly not true that somehow the ability of an encounter to be rolled thru is proof bonded accuracy is nullified and void.
But, as for your thoughts on how we should all get the idea that this encounter or that encounter isnt fun, well, again I think that just tells us a lot about you or your gameplay or your preferences (or perhaps posting preferences at least.)
But, most of the monsters in the MM cannot breath water. If I as gm have a lake or river in my scene and describe a set of foes running headlong into them and drowning, that doesn't prove "lakes" broke bounded accuracy.