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lowkey13
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That's the best solution (IMO). No one would argue with the inclusion of little snippets about how to customize the campaign.
Well, I might argue, but only because that's what I do. Not with any real feeling. ahem
Anyway, the thing I think they should try and pay attention to is making sure that however they decide to handle it, it ends up different than "just another generic fantasy setting." That would be the worst outcome; after all, if you just end up with Forgotten Realms, but with different country names, why bother? Just call Waterdeep the Free City of Greyhawk and be done with it.
Not too worried about that. Besides Mearls going on about how great Greyhawk was at presenting seeds for ideas without overburdening with detail, they've also more than once referred to Greyhawk as a 'sword and sorcery' setting. They want it to be the base for different kinds of stories, so they'll be going for that.
I actually think Saltmarsh was a test to see how using Greyhawk to tell a story played on the market. Therefore I suggest we all buy five more copies.
AD
Ban everything after 1983 as player options.
Why would you do that? Gygax was adding stuff to GH past that. Hell, GH is where Gygax playtested anything that he created to be published in GH. Alice in Wonderland-style modules were part of GH. The Starship Warden (from Metamorphasis Alpha) was reachable via portal from GH. GH had froghemoths and not-King Kong. This puritanical approach to GH is not in keeping with what Gygax did or what the setting was designed to do. It's simply after the fact revisionism that has no basis in the setting's original design.
Adding some stuff is fine, but the more you add the more diluted it becomes.
Gygax, who was quite open about his campaign being human-centric, with non-human PCs being a rare exception.
The actual campaign setting was quite vaguely defined though, so there is plenty of room to increase non-human representation, which is what GoS has done. The sea elf was in the original module, but that wasn't written by Gygax.