Pathfinder 2E Are you moving from 5E to PF2?

Kaodi

Hero
Ah, that's right. Slipped my mind. I suppose maybe they could just be mini-archetypes, and maybe the feats could be rejigged to do more than just give access to spells (or give access to more spells).

Though... Half-Elf does have that Elf-Atavist feat going on. So maybe they could still be taken with racial feats, and maybe there is some way the general idea could work.
 

log in or register to remove this ad

Rhianni32

Adventurer
I will be switching from 5ed over to PF2.

5ed is pretty rules light and for me has too much "let the DM figure out the mechanics its their game".

I want to spend my time and energy on figuring out the setting and story as its unfolding. I'm actually burnt out on 5ed's we are rules light so as not to offend potential customers giving freedom to the GM. I'm looking forward to some clear cut rules.
 

Yes, pretty much. Of course, 13th Age is my preferred game, and I'm just about to start a campaign there, and I have a D&D 4E game that I play online. They're my current favorites.

But for con play I've been playing a mix of PF1 and 5E. PF1 has the "we're going to try and simulate things, but it's going to only sort of work and add crunchy rules that will annoy you in the attempt" feel that 3.0 and 3.5 had, whereas 5E felt like the world's least interesting design -- taking the middle approach to everything and ending up with an inoffensive system that few people can hate. PF2 has much more of a personality, so it should draw a reaction -- I like it, so I'll play it, replacing 5E. But if you prefer an inoffensive system that is simpler and does less, I can easily see sticking with 5E.
 

dave2008

Legend
I will be switching from 5ed over to PF2.

5ed is pretty rules light and for me has too much "let the DM figure out the mechanics its their game".

I want to spend my time and energy on figuring out the setting and story as its unfolding. I'm actually burnt out on 5ed's we are rules light so as not to offend potential customers giving freedom to the GM. I'm looking forward to some clear cut rules.
I used to be like you. But I no longer spend much time on world building because, although I like it, it rarely adds anything for my players. I have come to enjoy the less codified 5e as it has less bits that get in the way of how we play. It is easy for me to add depth and detail to 5e. However, PF2e has lots of bits and pieces that, to me, just get in the way of the fun and are more difficult for me to cut out. If anything, I am trending to an even more rules light system like @Morrus 's recently release d6 based system.
 

ajevans

Explorer
I will also be switching from 5e to PF2.

Two reasons:
1. Combat in 5e tends to be a bit dull. PF2 rules and options seem to lend themselves to a far more fun and dynamic experience.The more dramatic increase in ability by level is not to everyone's tastes but helps keep the game fresh for me and my players.
2. Official PDFs exist for PF2 products - this makes it far easier to run for me.
 

Markh3rd

Explorer
If combat in PF2 is more involved with choices, how long can you expect high level battles to take? We had a level 17 5e battle take over an hour to run. I remember PF1 level 12 battles taking that long. Will PF2 be even longer?
 

ajevans

Explorer
If combat in PF2 is more involved with choices, how long can you expect high level battles to take? We had a level 17 5e battle take over an hour to run. I remember PF1 level 12 battles taking that long. Will PF2 be even longer?


Don't know but don't really care. We tend to rotate games fairly regularly so high-level games rarely happen and if the combats interesting and dynamic it's not a problem.
 

BlackSeed_Vash

Explorer
Between reading the playtest and glancing through the finished product, it gives me a strong 4E vibe, which wasn't my cup of tea. However, if a friend wants to run a game, I'll be happy to give it a try
 

FrogReaver

As long as i get to be the frog
I will also be switching from 5e to PF2.

Two reasons:
1. Combat in 5e tends to be a bit dull. PF2 rules and options seem to lend themselves to a far more fun and dynamic experience.The more dramatic increase in ability by level is not to everyone's tastes but helps keep the game fresh for me and my players.
2. Official PDFs exist for PF2 products - this makes it far easier to run for me.

Interestingly. The increase by level would be the easiest thing to port over to 5e. You would lose bounded accuracy against extremely low or high levels enemies. But it would overall work pretty well
 

dave2008

Legend
Don't know but don't really care. We tend to rotate games fairly regularly so high-level games rarely happen and if the combats interesting and dynamic it's not a problem.
Ya, we had an epic 5-6 hour battle in 4e (30th level players vs my heavily revised Tiamat) and no one complained. It was one of the best battles I have ever experienced.
 
Last edited:

Remove ads

Top