D&D 5E Players: Why Do You Want to Roll a d20?

"I make a History Check" is off limits, but this is fine? Good grief.

Do you honestly not see the difference?

This is why this discussion is so frustrating. It's like punching smoke. If "I make a history check" is not an action", then how the heck is THIS an action? And you wonder why the criticism of magic wording gets trotted out so often. "Oh, Mr. DM, I didn't actually SAY history check, so, I guess it's ok?"

You seem to have forgotten the requirement he has of describing the action AND having a goal. "I make a history check" has no goal and fails utterly to describe the action it is taking.
 

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Yeah, this level of pedantry is pointless and a complete waste of time.

I'm making a history check about a troll because I want to climb the wall. Sure. The DM and the players are so completely oblivious to context that unless everything is spelled out in specific detail, play grinds to a halt.

Gimme a break.
 

But, you are so quick to correct my misunderstandings. I'm rather baffled why this gets left on the table.

I don't correct people on their own approaches because I operate on the assumption that they know their own approaches better than I do for reasons that I hope are obvious. I do correct erroneous assertions about my approaches and answer questions you post about it on the assumption of good faith on your part that you're interested in learning more.

Charlaquin and Maxperson are doing their own thing at their own tables. In some ways, it's similar to what I do. I find it helps if you treat people as individuals and don't lump them into groups that you treat as if each member of that group is the same.

SERIOUSLY?!?!?!

"I make a History Check" is off limits, but this is fine? Good grief.

This is why this discussion is so frustrating. It's like punching smoke. If "I make a history check" is not an action", then how the heck is THIS an action? And you wonder why the criticism of magic wording gets trotted out so often. "Oh, Mr. DM, I didn't actually SAY history check, so, I guess it's ok?"

An ability check is not an action. This appears to be what you do not understand as has been mentioned several times in this thread and dozens of times in others. An ability check is a mechanic used to resolve an action that the player has described which has an uncertain outcome and a meaningful consequence for failure. "I make a History check" doesn't tell me anything about what the character is doing, so I have nothing to adjudicate. And that leaves aside the fact that only the DM may call for ability checks in the first place.

I would add that your own approach is not immune from claims that you use "magic words." If anything, it's more applicable since "I make a History check" is apparently a mystical symbol for an action in your game world that only those inducted into the inner mysteries at your table knows but will not speak aloud lest they make it real.

Contrast that to my approach where many approaches to the same goal might be established instead of just one set of "magic words" that permit you to roll a die. You just say what you want to do and maybe you roll and maybe you don't. Hopefully, in my opinion, you don't have to because you got automatic success.

So perhaps we can put to bed any notions of "magic words" going forward, eh?

Yeah. This is just going around in circles. You've created this mythical play style that actually isn't anything new or original, just wrapped it up in some flowery language in the pretense that it is something different. Complete and utter smoke and mirrors trying to dress up "role playing".

I have never claimed that I've created anything new here. I'm just going by my reading of the rules and have said so. By definition that means I've not come up with anything new.

I would add that roleplaying is just playing a role, the player determining what the character does, thinks, and says. So we're all roleplaying, even if some of us are roleplaying differently. My table uses a mix of active and descriptive roleplaying as laid out in the PHB.
 


Yeah, this level of pedantry is pointless and a complete waste of time.

I'm making a history check about a troll because I want to climb the wall. Sure. The DM and the players are so completely oblivious to context that unless everything is spelled out in specific detail, play grinds to a halt.

Gimme a break.

Perhaps trying to think about it differently will help.

Can you think of any benefits that might accrue to the players or the play experience by players describing what they want to do in a reasonably specific but succinct manner?
 

Or "I draw upon my historical knowledge of the Troll Moors, learned in the greatest libraries in the world, to try to recall the weaknesses of trolls."

Now we have an action to adjudicate into success, failure, or an ability check.

Yeah, this gives the DM something to adjudicate. Not really different from "I swing from the chandelier and tackle the orc." The DM can then decide to what extent this character really did study in the greatest libraries in the world, and whether the information in question would have been found. Maybe he'll say, "Yeah, that makes sense. You recall that..." and give an answer without any kind of roll. Maybe he'll factor in the character's proficiency in History when making that determination.

It also requires the player to engage with the fiction, by thinking about his character's backstory, and trying to weave that into the current challenge, combining plausibility with a good narrative.

Yes, it does rely on the judgment of the DM, so if there isn't trust between players and DM this approach might not work. I think the solution is to play with people you trust, not use purely deterministic rules to enable you to play with people you don't trust.

And I find "I make a History check" to be barely more engaging than playing a board game.
 

Basically, you want to say “I attack” and nothing else.
They want at least a half arsed attempt at an actual description.

No, it's not about simply adding narration. That's the misconception that we can't seem to dispel.

Combat implicitly has goal-and-approach built in: you describe where you are moving, which targets you are attacking, and which (if any) special abilities or other actions you take. And it unfolds over several rounds.

A better analogy, if you want to compare skills to combat, would be that "I make a History check" is like having a Combat skill, and when faced with a monster you say, "I roll Combat....18. Did I win?"
 

But, you are so quick to correct my misunderstandings. I'm rather baffled why this gets left on the table.



SERIOUSLY?!?!?!

"I make a History Check" is off limits, but this is fine? Good grief.

This is why this discussion is so frustrating. It's like punching smoke. If "I make a history check" is not an action", then how the heck is THIS an action? And you wonder why the criticism of magic wording gets trotted out so often. "Oh, Mr. DM, I didn't actually SAY history check, so, I guess it's ok?"

Yeah. This is just going around in circles. You've created this mythical play style that actually isn't anything new or original, just wrapped it up in some flowery language in the pretense that it is something different. Complete and utter smoke and mirrors trying to dress up "role playing".
And you wonder why people are averse to giving you a specific example of an action declaration.
 



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