See, this is where you're arguing in bad faith, by pretending to confuse formally defined actions (of which Grapple is one) with poorly defined tasks that require judgment calls.
All he is saying...and I think you know this...is that the player should say what they do. "Goal and approach" is a useful way of avoiding ambiguity. When you invoke a formally defined action, like Grapple, there is very little ambiguity. It is both goal and approach.
Of course, there are situations where more information might be needed. Maybe the orc is behind bars, so it's not obvious how you grapple him. Or he's too far away. Or you are carrying something heavy with both arms. In all of those cases you would need to add some "approach".
I don't like using the "block" feature, but I think I shall choose to not engage with you further on this topic unless you actually want to have a conversation, instead of engaging in semantic gotchas.