I've done 4d6 drop lowest in order for my 5E game. I like the idea of discovering the character through what the dice give as opposed to designing from a concept.
Sometimes you end up with Charismatic or Intelligent Fighters, or Wizards that were track stars in Magic School. To me it creates more variety than the perfectly optimized standard array or point buy.
It combats a lot of the perceived issues with the game... I see so many people complain that fighters can't contribute outside of combat. This is usually because the player used point buy and dumped Intelligence and/or Charisma from the beginning, then they complain how their skills suck..
Sometimes you end up with Charismatic or Intelligent Fighters, or Wizards that were track stars in Magic School. To me it creates more variety than the perfectly optimized standard array or point buy.
It combats a lot of the perceived issues with the game... I see so many people complain that fighters can't contribute outside of combat. This is usually because the player used point buy and dumped Intelligence and/or Charisma from the beginning, then they complain how their skills suck..