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Guest 6801328
Guest
Depends on what you mean by negative consequences of failure. I think that can mean simply not progressing.
I addressed that: lack of progression by itself offers no barrier to keep re-rolling until you succeed. Which means you have to rely on a metagame mechanism (e.g. DM fiat, or tacit player agreement to not try), and I further explained why I don't find those solutions satisfying.
Again, you don't have to agree with me about the conclusions, nor do you have to be at all bothered or inconvenienced by the implications. But do you understand the chain of logic, and acknowledge that I'm not just making up problems that aren't there?