D&D 5E New Eberron Book Details From WotC

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

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- Overview of Eberron, emphasized potentials for adventure and post-WWI pulp style of setting.

- Dragonmarked Houses as fantasy Corporations, playable Dragonmarked characters as race rules in the book

- Rules and stories for playing, Warforged, Changlings, Kalsthar, Shifters, Goblins, Hobgoblins, Bugbears, Orcs. Playable Orc is different fro mthe Volo's Guide rules to reflect the different story (no intelligence malus, few other tweaks, still usable for other worlds, these are PC Orcs as opposed to Monster Manual Orcs like Volo's).

- Full rules for the Artificer, including a new feature in this book for making Common and Uncommon magic items

- Aberrant Dragonmark Feats are in the book

- Group patron rules for organizations the late 19th-early 20th century style: newspapers, criminal syndicates, universities, spy rings: fourth choice after Race-Class-Background that the party makes together, has new fluff background features to give characters and adventure hooks

- Possibility of the party becoming their own patron, example being creating your own Crime Syndicate

- All of the above is Chapter 1 material

- Chapter 2 is a Gazeeter of Korvaire and the world: delves into great nations, the religions, touches on otehr continents

- Chapter 3 is a zoom in on Sharn, a microcosm of the setting, great place for Noir intrigue

- Chapter 4 is a 100 page adventure creation toolkit comparable to Guildmaster's Guide to Ravnica: wealth of adventure building tables, maps, organization information, first level adventure set in Sharn. Reveals brand new information about the Mournland, for instance, during the war they created not just regular Warforged and Warforged Titans but also Warforged Colossi the size of skyscrapers: one of the maps is of a fallen Warfored Colossi as a dungeon @doctorbadwolf

- Section in "massive" chapter for creating adventures about Eberron's cosmology, and how it relates to Great Wheel multiverse, left to DM to decide how sealed off Eberron is by the Progenitor Dragons

- There are extended magical item economy rules in chapter 5, Common magical items are plentiful: buying, selling, crafting rules and price lists.

- Eberron specific monsters and NPCs in the sixth and final chapter, covering things like Daelkyr, Living Spells (3 different Living Spells in the book including Living Cloud Kill, and a template for making more) and various specific NPCs

 

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A lot of Spelljammer is just stupid. If they could cut down on the stupid naughty word but leave the good stuff like the Scro, the mind flayer nautiloids, the elven armada. That would be tops.
 

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Parmandur

Book-Friend
On the actual thread subject, one thing I am hoping for is more talk about "mundane magic" as in spells designed for everyday use. I understand that the PHB focuses on adventuring magic for a reason, in the same way the MM is mostly things to fight and not representative of the general flora and fauna of the world. But it would be interesting to see what kinds of magic are used in a setting like Eberron where the vast majority of magic is used for daily life, infrastructure and so on.

It does seem that Chapter 5 gets into that very topic.
 

Bolares

Hero
Part of it I believe was still the Swordcoast, and it was the Underdark underneath the Swordcoast.

Anyways my point is to look further a field to other regions of FR.

I've never said they shouldn't do more in the FR... its just that it's not true that de setting has been misrepresented
 

Bolares

Hero
Mundane magic will probably be there. But a lot of the cantrips in the PHB could fit very well in to mundane magic... pretidigitation is a fine example, one that Keith has proposed in his blog and in other places as many spells mixed in one. In his Eberron PCs have access to the multitude of effects of prestidigitation, while "normal" magewrights normally have only one of the aplications. A cleaner has the clean effect, a cook has de seasoning effect, things like that.
 





TheSword

Legend
I wonder how a rise of the Runelords/Shattered Star/Return of the Runelords mash up could work converted into 5e and set in Eberron... hmmm. This could be pretty amazing.

  • Ancient structures set on Xendrick
  • Cults and secret organizations
  • Runelords, reskinned as giants.

I feel the creative juices flowing!
 

A lot of Spelljammer is just stupid. If they could cut down on the stupid naughty word but leave the good stuff like the Scro, the mind flayer nautiloids, the elven armada. That would be tops.

It's not "stupid". It's based on medieval ideas about the universe. And people in the past where no more stupid than people now (probably less, given that survival was more difficult) - they just had inferior data on which to base their ideas.
 

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