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lowkey13
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*Deleted by user*
sigh No, that's not what I said. Please read that again.Just pointing out that you may not notice that you are literally and candidly stating that people tell you that you are incorrect, but that you ignore what they say and choose to believe it fits into your theory, regardless of what they said.
That is true.All editions have had disassociated mechanics since OD&D and, inter alia, saving throws?
A lot of folks say this. It’s weird to me, because for me 3.5 felt less like classic dnd than 4e, and 4e felt about the same as 5e, in terms of how we played it.A good friend of mine mused that 4e would probably have been able to find a decent niche as a fantasy action adventure RPG except that it had the D&D label. He thought the game played fine, just different.
There are a lot of things that are simplified or exaggerated in D&D in order to make the game work. If someone tries to club you to death you have AC and HP to counter it. Saving throws represent an instantaneous reflex action.? Why is this even a conversation?
All editions have had disassociated mechanics since OD&D and, inter alia, saving throws?
Though you may not have meant it this way: that is a /ringing/ endorsement of 5e!A lot of folks say this. It’s weird to me, because for me 3.5 felt less like classic dnd than 4e, and 4e felt about the same as 5e, in terms of how we played it.
the (false but strong) impression that the game didn’t support RP
1e DMG p. 39 - "Spells beyond those at start" - "... To those acquired, the magic-user will add 1 (and ONLY 1) spell when he or she actually gains an experience level. ..." - I knew this was in there somewhere.Nope. I guess it is a common house rule. It's one shot period unless you don't hit your minimum or change your Int. Gaining spells per level doesn't come in until 3e. That's probably another house rule to help out magic-users.
There are a lot of things that are simplified or exaggerated in D&D in order to make the game work. If someone tries to club you to death you have AC and HP to counter it. Saving throws represent an instantaneous reflex action.
What I was trying to get at - and may be totally missing the point - is that fighter swings a sharpened bit of steal at something and either does damage or not. The physical act of swinging a sword is directly associated to damaging the target if it connects.
Magic and the supernatural don't work that way. With magic you mumble some words and throw around some smelly components and suddenly there's fire. With barbarians you are calling upon supernatural forces, whether that's a totem or ancestral spirits to aid you in battle.