TurinTurambar
Adventurer
One of the big downsides of Savage Worlds.
and what are the others?
One of the big downsides of Savage Worlds.
That's the exact reason I like it. I like that the fight can result in an outcome that is not quite predictable, that there is a chance you can die from a weak enemy that the hero would usually never think about.Until a PC gets one shotted by an extra with more wounds that he can soak.
It's the Wound Cap setting rule. I think it's standard now.Since when is Mercy a standard option? Is that new in the Adventure Edition?
All imo of course.and what are the others?
As someone who has recently run two campaigns in vastly different settings, I have a few that I can bring up, though I generally like the system.and what are the others?
My players often have a stack of 5-6 at the start of a given combat and still get slaughtered. I give them out during fights for Jokers Wild, playing up hindrances, role-playing, and more. But they spend them at a rate beyond 1 a turn. It's hard to keep the players in stock without it looking like I'm cheating (in their favor, obviously).TL;DR: If you like SW but grate on the swinginess try giving out more Bennies. They are there for a reason.
They literally can't get slaughtered with bennies in their hand. The bad guy rolls a stupid level of success on an attack, force a reroll. That's why you have bennies. No PC should ever go down with bennies in their pocket.My players often have a stack of 5-6 at the start of a given combat and still get slaughtered. I give them out during fights for Jokers Wild, playing up hindrances, role-playing, and more. But they spend them at a rate beyond 1 a turn. It's hard to keep the players in stock without it looking like I'm cheating (in their favor, obviously).
And if I'm going to be doing that, why not just drop the parry to a 4? Or stop rolling the wild die for the villain? Or have the villain fall on his sword? Why use the system at all if it requires that much GM fiddling to function?
They don't hoard them. They are all spent within a couple turns.They literally can't get slaughtered with bennies in their hand. The bad guy rolls a stupid level of success on an attack, force a reroll. That's why you have bennies. No PC should ever go down with bennies in their pocket.
I think it's a matter of misinterpretation of the role of bennies. A lot of games have a "drama point" mechanic and those are meant to be hoarded. Bennies aren't that. They are your hit points. Treat them as such.