D&D 5E Fixing the fighter (I know...)


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Undrave

Legend
One of those options is to be a ritual caster. If that’s not “oh! Look what I can do now!”, then I don’t know what is, compared to what every other class is getting as a class feature. Have you even looked at what some of the class features are for some other classes? Talk about meh.

Oh there are some definite stinkers subclasses out there for sure.

Ritual Caster is a really cool feat, especially with a DM willing to add rituals to your treasures and provided you don't already have someone on the party with the same load out as you.

Looking for Rituals in the PHB is awful though :p
 

Tony Vargas

Legend
Every responsible owner should "fix" their pets.
Yes, a fighter may seem like more than an ordinary pet, the way it puts itself in harm's way for you, and even talks, almost like a sentient being.
But, imagine a world overpopulated by fighters breeding unchecked? It'd be sad and tragic.

Do your part as a responsible caster, and fix your fighters, today.
 

Sacrosanct

Legend
Well yeah a caster gets to change out spells. That’s the trade off for having their primary big thing being susceptible to interruptions, counterspells, limited slots, concentration, and spell components. And for the caster having more limited weapon proficiencies and being a lot more squishy.
 

FrogReaver

As long as i get to be the frog
Oh there are some definite stinkers subclasses out there for sure.

Ritual Caster is a really cool feat, especially with a DM willing to add rituals to your treasures and provided you don't already have someone on the party with the same load out as you.

Looking for Rituals in the PHB is awful though :p

But ritual caster is precisely not the answer. The whole idea of the fighter is to be non-magical. Thus, out of combat options that come from magic does nothing for the argument that fighters suck out of combat.
 

cbwjm

Seb-wejem
Again: EVERYBODY can leverage skills. That's the baseline everybody gets... and even there, Fighters get 1 less than other classes for no discernable reasons.

Only a few classes get more skills, most get the same amount as the fighter. Sure other classes also get skills and what weird for the fighter also works for them. I don't honest see many classes having amazing out of combat utility. My barbarians and monks are doing the same as the fighter, using their skills for ooc situations.
 


Wiseblood

Adventurer
I would say dump the 7th level fighter subclass stuff. It’s trash. Give them something good or great. At 5th they got a second attack. (Nice) their buddies got Third level spells. Then sixth they get an ASI. Between the two they caught up to third level spells IMO as far as fun is concerned. But when they hit seventh their buddies get 4th level spells like banishment and they get 1/2 proficiency on untrained physical skills?!? That is grotesque. It’s an injustice. This is when stuff like BANISHMENT comes into play.

How about stickyness? Enemies must make saves to move into or out of threatened squares failure means they take damage.(and stay put?) falls to the DM to track player gets to roll damage for nothing. (Easy enough?)

Or mobility? Fighters can not be subject of AOO their defense is too good.

Social: Fighters are scary Create charm or fear effect against sentient creature. Charm friendly creatures because you pose a threat to their enemies or Intimidate people (charm) into cooperation. (Doesn’t work on PC’s)the fear effect would repell and weaken opposition.

More social: Fighters grant Temporary HP to allies by using second wind?

Or exploration:( if you want blood) on a failed ability check (using a skill) the fighter can take damage to get a success.( IE you got a 10 on an athletics check but you needed a 15 you can take 5 damage and get a success instead of failing.) like jumping over a chasm and making a hard landing instead of falling to your death. ( it could be capped by level or open ended)

More exploration (destructive search like a bull in a china shop) a fighter can ransack an area granting himself advantage on a search check but making a lot of noise. And possibly damaging fragile items like potion bottles.


Give two of these at level seven and I would be ecstatic.
 

Sacrosanct

Legend
But ritual caster is precisely not the answer. The whole idea of the fighter is to be non-magical. Thus, out of combat options that come from magic does nothing for the argument that fighters suck out of combat.
Well it’s a great thing there are so many other feats that give out of combat bonuses or abilities then. But you knew that already. Never mind you’re once again shifting goal posts. First it was they don’t have options, now it’s they don’t have non magical options that don’t suck (which is also untrue)
 

FrogReaver

As long as i get to be the frog
Frogreaver is one of those who has definitely given me the impression over the past few years that unless you optimize, you’re not effective. So take that in context of this thread.

Then do the freakin math instead of personal attacks!

A level 11 fighter that doesn't use ASI's for combat will do about 18 damage per turn and have 3 action surges. Over 20 rounds of combat that's 414 damage.

A level 11 Wizard will do about 413.7 damage per 20 rounds using fireball and firebolt - only looking at the single target impact.

Objectively that makes this no combat ASI fighter much worse than the wizard at combat - and that's just in the damage realm.
 

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