CleverNickName
Limit Break Dancing (He/They)
@FrogReaver : I think this thread stopped being about the Fighter class several pages ago. 

@FrogReaver : I think this thread stopped being about the Fighter class several pages ago.![]()
Variant Human (Crossbow Expertise) Rogue 16 dex 14 con and 14 cha. Charlatan background. More expertise. More skills. More Damage. After level 2 the rogue gets cunning action for even better out of combat effectiveness.
The rogue in question is doing about 50% more damage than fighter and from range while still being better out of combat than he is!
Cunning Action said:
To avoid a strawman argument you really need to state these grievances. You have written a long thought post making it very clear that you want to argue off a specific point. Then you fail to list any points of grievance about the champion sub-class directly. Only the below "fixes" are mentioned. So now we are all required to make straw man arguments because your inferring a problem without defining it, then if you don't like our answer you just claim its a strawman argument and that was never your intended point of topic. So before I try and add any input here... I am going to ask "what your solutions below are fixes for?", then we need you to stat the grievances you hear that cause them to be required, or no forward progress can be made due to lack of mutual understand of what the issues is to begin with.
Better movement and expertise in skills they already had? So they are simply just better at what they already did... Do they have mobility issues or some deficiency caused by the skills they already have? Without explanation your just stealing thieves Expertise class feature.
Proficiency in all saves? I mean again, your making the class stronger, but without explanation your just stealing Diamond Soul feature. What use with the champion sub-class are you fixing?
So your making them much harder to kill through damage resistance which is like stealing the barbarian rage feature without the flaws and unlimited in use since you don't have any requirement to maintain it or limited number of activations like rage does.
Overall it looks like jealousy of other class, but more over you could easily multi-class to gain 2 of the 3 features. They do make the champion sub-class better but actually, all together they would make it pretty broken in my opinion, since you stole three of the best and most unique features of other classes. I might suggest something with a lighter touch, like a blanket damage reduction equal to champion's constitution modifier, advantage on all saving through vs instead of proficiency (because its still capped by the modifier), and an extra skill proficiency from the fighter skill list for variety. However, I can't say that's at all in the right train of thought because it has not been clearly defined that the issue is survivability or versatility of build, so I am forced it to guessing at the risk of being told this is a strawman argument.
The you should be able to tell us what about 5e D&d makes it immune to analysis...
Apparently all the thread was created to do was to claim that fighters are perfectly fine and nothing needs done
Yes, one more Expertise and one more skill. Cunning action is a combat only ability.
If you use Cunning Action at 2nd level, you're not using crossbow expert.
Show me your math that your crossbow expert is doing 50% more damage.
Best I see is 27% more if you manage to trigger sneak attack. if you don't trigger sneak attack the damage is the exact same. If you use your Cunning Action and trigger sneak attack your rogue is doing 22% less damage. If you use your cunning action and don't manage to trigger sneak attack then the rogue is doing 50% less damage. A rogue has too many things to do with their bonus action to use the bonus attack from Crossbow Expert every round after level 2. A rogue is also not always going to trigger sneak attack. A fighter is hitting every round.
So a rogue who invested in being better at combat looks roughly on par with a fighter who invested in being better at non-combat.
That doesn't bother me.
If the rogue invested in being more rogue-ish than improving their combat ability and they were on par with the fighter damage or better, that would bother me. But they're not. As soon as you take away the bonus action crossbow attack. The rogue lags behind regardless of sneak attack.
Aside from connotation, what's the difference supposed to be?Just pointing out the claim made was not about analysis, just white room theorycrafting analysis.
RPGs can be played many different ways, and D&D in general, and 5e in particular, is subject to it's system being overridden by the DM at any time - overtly or otherwise. So the results of actual play may in no way be representative of the system, itself. Which, being presented as it is, merely as a starting point, arguably should never be used as-is, anyway. So, analysis of the system showing it to be un-useable garbage would actually be in accord with the design goal as a starting point.It was made I believe to point out the value different between that and analysis based on resukts actual play at the table in actual games.
If the rogue invested in being more rogue-ish than improving their combat ability and they were on par with the fighter damage or better, that would bother me. But they're not. As soon as you take away the bonus action crossbow attack. The rogue lags behind regardless of sneak attack.
Lol, you say I’m making a strawman and no further progress can be made in discussion, then proceed to post two very long responses? Wow, that takes a bit of cognitive dissonance to achieve that, I’ll grant you.
Also, it’s hardly a strawman because a) many other posters knew what I was referring to, and b) many of the posts in this thread are literally expressing the grievances I was referring to (the same complaints in every fighter thread). So you’re either trolling me, or you’ve never read a single thread where people complain about the lack of out of combat functionality. Or are you arguing that no one has in fact complained that fighters are lacking in out of combat functionality? Which is what is required for my post to have been a strawman—an argument no one has made
I think it could be reasonably argued that the Rogue is the best class in 5e overall, with no subpar subclass and excellent abilities in all three pillars of play.@Salthorae
2nd Rogue Build - should meet your requirements
Variant human (Actor) Rogue + TWF Shortswords
Wow, look at this. Get's to take an out of combat feat and be better than the fighter you are proposing at combat (not by a lot but 10-15% and even better out of combat)
View attachment 114653