Don Durito
Hero
Have a look at Shadow of a Demon Lord.Unfamiliar with the system, but possibly. Basically you'd have 4 classes (warrior, specialist, priest, mage), 12+ subclasses (the classes), then themes (sub-classes). All classes would have similar base abilities, with sub-classes providing more detail, then themes even more detail. It could theoretically allow 2 different sub-classes to use the same theme, but I haven't looked into it enough to see if that's viable. It prevents some silly multi-class options, since you can't multi-class into the same type, but I'd probably include an option to take lower level sub-class features within your class (so a paladin could pick up a lower level rage ability instead of a higher level paladin ability). A "Base Game" would have the 4 classes, maybe 8 sub-classes (2 each), then 16 themes (2 each); this may seem like a lot but it's really only 3 choices.
PCs start at level 1 with 1 of 4 classes: Warrior, Priest, Magician and Rogue. At level 3 they pick up an Expert Class. Then later on they pick up a further Master class.
None of the later class options are gated behind earlier classes. So you can combine classes in any way you like.
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