D&D 5E Mechanics you don't want to see, ever

Doc_Klueless

Doors and Corners
I'm a real person sitting around a virtual/real table with real people. And I don't have a problem with one player telling another player to knock that crap off if it's destroying group dynamics and/or irritating the other player. Your in game actions are causing out of game issues.

When someone goes "you can't tell me how to play my character!" and then insists on influencing/altering/commanding another player character without their permission, I wonder if they realize the hypocrisy. Of course, it's usually followed with "it's in the rules!" Great. So is my ability to just wipe your character off the face of the "earth." Rock falls. A-hole dies. Next character. That doesn't make it cool or good or acceptable.

All this is hypothetical on my end though, because the players at my table feel that messing with a fellow player's character without her permission is a dick move.

edit: removed some grandma-unfriendly words.
 
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Arnwolf666

Adventurer
Generally I just do this to make the point to the character. He rolls a natural 20 i tell him his check failed. And do that over and over again until he gets the point. I pull rule #1of d&d and it is RAW
 

Arnwolf666

Adventurer
I actually only saw this bad roleplaying once outside a group of teenagers. And it was actually a man with his son at a game store. Everyone in the group just wanted him to leave. But pretty much just ignored him and let him pilfer what he wanted because we wanted his kid to play. And the kid was funner to play with. He wanted to be a team player and help out a lot and see everyone to well and have a good time.
 

This might be a controversial one, but class abilities that give the players narrative control of the world. I think such mechanics work very well in other games, but I don’t think they’re a good fit for 5e. I think those kinds of mechanics can work in certain contexts - for example I’ve run a prison escape scene where the players could interrupt the action to add a detail to the scene by describing a flashback where they set the added detail up in advance. But I think such things need to be used sparingly and with very specific intent to work within the flow of play in 5e, so attaching such narrative mechanics to class or subclass abilities would be too disruptive in my opinion.
I agree with this 10billion%
 

Esker

Hero
The out of game social contract to make sure everyone is enjoying themselves while playing a game for fun trumps any individual's "right" to control their character's behavior or to be faithful to their character's "most authentic selves". If PCs messing with other PCs is consistent with everyone enjoying themselves, great! But you'd better be damn sure that's the case for everyone out of character first.

And even if there was a prior agreement along those lines, any individual player ought to be able to hit pause and make an out of character objection if something crosses a line for them. Insisting that they try to resolve it in character just caters to the player who is getting off on fomenting that conflict in the first place. If the offended party wants to deal with it in character, great! But if they'd rather just address it as players, it's selfish and antisocial to tell them they're doing it wrong if they do.
 

Arnwolf666

Adventurer
Dude.

Kender.

Not worth it man, not worth it. Think about what you're defending before you defend it.
Kender don’t really steal for greed or maliciousness. They just sort of keep things for safe keeping until the party needs it. Or borrow it because it’s interesting. With every intention to give it back. We once ruled that when a party went to retrieve an item there was a small chance the kender has it to keep safe. And the kender just roleplayed why he had it and returned it.
But I have seen alot of horribly bad attempts to roleplay a kender. I haven’t seen one at a table in over 25 years at least.
 

Lanefan

Victoria Rules
The DM isn't telling you how to play your character. The DM is making a suggestion as to how you might want to change the way you play your character, as an alternative to no longer being invited to their game.
Which in effect boils down to the same thing: play my way or go home.

Re: secretly following party:
If the DM OKed the character getting booted because the way that you were playing them was disruptive to the game on the OOC level, they are likely to not allow that option.
OK, first off, the DM has no say whatsoever in whether a character gets booted from a party (unless the DM has one or more NPCs in the party who could, along with the PCs, voice an opinion based on their established character).

And, even if a character gets booted from a party it still a) is a character existing in the game world and b) has a player attached. So until-unless the player turns that PC over to the DM to use as an NPC that character still belongs to the player.

I'm not saying any session time needs be spent on sorting out what that character does next (other than maybe a short exchange of notes between player and DM so the DM knows what the player has in mind), but at some point the player and DM would sit down over a beer and update that PC or do it by email.

Most games that I'm aware of are no-PVP from session zero/social contract. The DM has a remit to work against the characters, which is going to have the potential to kill them, but still might try to avoid specific issues that would cause the player to no longer enjoy playing that character.
Because characters are played by the players, their behaviour will be constrained by the meta-contract that constrains the players.
This is what I disagree with.

The social contract quite rightly tells me I can't just reach across the table, haul off and punch Bob in the face. But there's absolutely nothing saying my character Eohyl can't haul off and punch Bob's character Falstaff in the face, even though Bob and I might otherwise be the best of friends.

Please bear in mind that this is not about harmless inter-party shenanigans, or agreed-upon PVP in a PVP game.
Its not about something the player can just laugh off.
Actually, yes it is; as it's the harmless shenanigans and PvP that can be (and IME are) laughed off that are what people seem to want to ban; and I'm not cool with that.

It might be an action that strikes too close to an issue that the player has had to deal with. It might be a potentially long-term change to something that the player regards as a core part of the identity of a well-loved character.

This is about doing something to the character that actively upsets the player.

As in you are choosing for your character to do something to their character that you know will upset the player.

As in you are choosing to upset the player. - Who presumably was a friend.
Other than the bolded bit, this is a whole different element, recently discussed to death in a few threads regarding X-cards and triggering and so forth; and no, upsetting a real-world player due to real-world issues is not my intention.

But the piece about the long-term change to a well-loved character? Happens all the time as a known part of the game; the only difference here is that the source of said change might be another PC rather than something in the setting (e.g. trap) or opposition.
 

Lanefan

Victoria Rules
As a side note, telling me: "You have to do it my way or I'll leave!" (not aimed at you, Lanefan, just a general observation!) in order to have what the table/other players would view as disruptive behavior left alone will just have me pointing at the door. There are just too many players out there who'd mesh better and want to play to put up with that.

Now, if the table tells me to back the [----] down, it's a group decision. And I'll have to examine whether or not I'm willing to put up with it on my free time. Is the ROI on my free-time to game expenditure coming up green or red? If it's red, then I'll leave the game.

I have no problem with the idea that the others at the table may not have the same view of fun as I do and will cast no stones at them. I've been uninvited by a game group before. No hard feelings were had. We just didn't mesh. I still remain friends with some of the players in that group.
This is all more than fair; and well put.

It does, I suppose, come down to what one is looking for in the game. Personally, from an overview level I see a large part of the game as being a chance to (try to) do crazy-ass stuff I can't do in real life, be it overthrowing an empire or saving a princess or playing (possibly dangerous) pranks on my party. But my overarching role-play philosophy is "follow the character" - do what it would do regardless of where that leads; and in the past I've successfully role-played my way right out of various groups (as player) and parties (as character) because my character had no good reason to keep running with that group. C'est la vie. :)
 

doctorbadwolf

Heretic of The Seventh Circle
Not all teammates are good teammates, however; and many a so-called talented team has riun aground on just this issue.

The recently-finished World Series is a fine example: the Astros went for the best players they could get, looking only at numbers rather than character; while the Nationals intentionally brought in players who, while perhaps individually not quite as good as those on the Astros, were good teammates and capable of making the whole better than the sum of its parts. And the Nationals won.

But yes, rule one is never trust anyone until they've earned it, and even then only trust them as far as you have to. :)
That sounds like an absolutely garbage play experience. If all my friends were into that, I’d just not play dnd with my friends.
 


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