• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E Mechanics you don't want to see, ever

Arnwolf666

Adventurer
Because, if your character is an a-hole to another character, without prior agreement with the other player, then, you are also being an a-hole. You are at a (perhaps virtual) table with other real-world people. They actually matter. If you are not considerate of them, you are, I am sad to say, in the wrong.

Remember: "because it was what my character would do!" is not an acceptable excuse for being a jerk to real-world people.

it is kind of like playing with that guy that likes to pick pockets and steal from the party all the time.Most players would prefer to play without him and work in a group as a team. And that player always uses the excuse I am just role playing my character.
 

log in or register to remove this ad

DND_Reborn

The High Aldwin
it is kind of like playing with that guy that likes to pick pockets and steal from the party all the time.Most players would prefer to play without him and work in a group as a team. And that player always uses the excuse I am just role playing my character.

And that is when the party responds in character. If the thief picks the wizard's pocket, the wizard polymorphs him into a raccoon or something. If the party gets tired of the character's antics, maybe the next time the cleric doesn't heal him? Or they just tell him they are going their own way and he is not welcome anymore. Keep it in the game.

The player then has a choice, he either changes his character's attitude about it all, or he makes a new character. If the player is consistently a problem, then the group tells him he needs to be more a team-player or won't be invited to the table anymore. Give him every chance to make the change.
 


Arnwolf666

Adventurer
And that is when the party responds in character. If the thief picks the wizard's pocket, the wizard polymorphs him into a raccoon or something. If the party gets tired of the character's antics, maybe the next time the cleric doesn't heal him? Or they just tell him they are going their own way and he is not welcome anymore. Keep it in the game.

The player then has a choice, he either changes his character's attitude about it all, or he makes a new character. If the player is consistently a problem, then the group tells him he needs to be more a team-player or won't be invited to the table anymore. Give him every chance to make the change.
No. They don’t have to respond in character. They can say I don’t want to play with you and ask him to leave the table or go home.
 

And that is when the party responds in character. If the thief picks the wizard's pocket, the wizard polymorphs him into a raccoon or something. If the party gets tired of the character's antics, maybe the next time the cleric doesn't heal him? Or they just tell him they are going their own way and he is not welcome anymore. Keep it in the game.

The player then has a choice, he either changes his character's attitude about it all, or he makes a new character. If the player is consistently a problem, then the group tells him he needs to be more a team-player or won't be invited to the table anymore. Give him every chance to make the change.
Dude.

Kender.

Not worth it man, not worth it. Think about what you're defending before you defend it.
 

DND_Reborn

The High Aldwin
No. They don’t have to respond in character. They can say I don’t want to play with you and ask him to leave the table or go home.

You don't have to of course, but then you are basically telling that player they can't play their character in character the way they want to.

That isn't really fair, either. If a table told that to me, I would probably just leave as obviously they aren't my friends, and not people I would want as friends.
 

DND_Reborn

The High Aldwin
Dude.

Kender.

Not worth it man, not worth it. Think about what you're defending before you defend it.
While I would never defend a Kender... ever... I will defened everyone's right to play their character in character. Maybe the others should realize it is a game and have more fun with it?
 

While I would never defend a Kender... ever... I will defened everyone's right to play their character in character. Maybe the others should realize it is a game and have more fun with it?

So if you decide your character is a serial rapist and child molestor, or something, and you decide to play "in character", and be a disgusting scumbag/creep, that automatically has to be totally fine?

My point is that you aren't actually true to your claim. You're just much more okay with bad behaviour than some people. You have a line you don't think it's acceptable to cross. There's "in character" stuff you're not okay with.
 

DND_Reborn

The High Aldwin
So if you decide your character is a serial rapist and child molestor, or something, and you decide to play "in character", and be a disgusting scumbag/creep, that automatically has to be totally fine?

My point is that you aren't actually true to your claim. You're just much more okay with bad behaviour than some people. You have a line you don't think it's acceptable to cross.

No, I am true to my claim. I've played in "evil" games where our characters did horrible things, truly horrible (rape and torture, come to mind). It didn't last long, maybe a few months IIRC (it was over 20 years ago).

You don't have to be totally fine with it and I never said you did. I said in my other post, respond in game. I am not going to go into an example simply because I don't want to risk offending any one here, but you can respond in game first to handle it.

If the player doesn't accept that, then ask them to leave. (Which is also what I said.)
 

Here's how to handle player conflict if it pops up:

  • If player conflict makes the game more fun, respond in game.
  • If player conflict makes the game less fun, respond out of game.
  • If you want to start player conflict but are unsure if it will make the game more fun, ask the other players first.
  • If you want to start conflict and are sure it will make the game more fun, think over once more if it will make the game more fun for everyone, or just for you.
 

Remove ads

Top