Now I am wondering about the 5.5 edition.... and I wouldn't like to buy again the corebooks, and if I want to buy the translated version, then I will have to await more time. And people don't want troubles about some concept, hexblade, for example, should be a base class or only a subclass. Other fans would want a D&D version of Pathfinder classes. A 3rd Party could publish a new class mixing the summoner and shifter classes from Pathfinder, adding powers about monster traits with game mechanic akasha/incarnum and this become a sleeping hit.
Now we have only three new classes, the blood hunter, the artificer and the psionic mystic. We know nothing about future projects linked with other classes as vestige pact binder or martial adepts. Maybe they have some ideas about Kara-Tur but after feedback by Asian videogame studios they start to change things.
I like to conjecture and share my thoughts (you never know, sometimes some crazy idea started as a prank or April's fool and later somebody used that idea to become reality):
There is a smart way to introduce a 5.5 Ed through a back-door, and it is a D&D board game with simple and easy rules for +12 children, and with an free app to show reactions by the nPCs or the environment, as a virtual DM, if the player plays solo mode. This app would receive free updating patches to fix power balance broken by munchkins. This board game could sell as merchandising expansion packs miniatures with the fantasy version of famous franchises from comics, big and little screen, or videogames (for example Disney princess as shonen-action-girls or maho-shojo/magical girls heroines). Some close to a Stranger Things D&D or Rick & Morty D&D. Who would buy that? The same people who buy funko figures.
Other option to try a hidden 5.5 version could be an anniversary edition of AD&D, published in 1977. But we are talking about something will be published in 2022.
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If people love the variant options, does this mean we will see a Unearthed Arcana book or a 5.5 Edition?