doctorbadwolf
Heretic of The Seventh Circle
There's no way a bag of hit points that can attack once for 2d4 damage, or whatever, was overshadowing the fighter or paladin or barbarian. That is an issue that can only have existed in theory.Dunno. I think they're moving away from the ASI concept because frankly the beasts usually ended up with more HP than the PC's
Elk/Constrictor snake each have 13 hp base and are on the higher end, so at the top end assuming you spend 3 ASI on Con and 2 on Str, they'd be 19d10+76 (avg. 190). If you used 4 ASI on Con then they're at 209 for average HP.
The new Beast versions max out at roughly 104 hp (Con +2 for Earth + 2 Ranger Wis (on average?) + 100 (5x20), but you can share spells with it.
I think the Revised Beast probably ended up being too powerful and overshadowed some of the other melee types which is something they don't want for companion/sidekick options. That's my guess anyway.
A PC has class features that far outstrip HP in terms of contributing to a combat. Even a basic Champion Fighter with no feats is going to perform vastly better than the beast companion, attacking several more times per turn at high level, with two fighting styles, expanded crit range, Action Surge, Second Wind, the ability to pick up a ranged weapon when needed, etc.
The beast companion is still very much an appendage of the ranger. It's an off hand attack that gets in the way of enemies sometimes. Don't get me wrong, it's fun to play with, but it literally cannot overshadow anyone, at anything.