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lowkey13
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I think this is actually the issue: Some folk at WotC would like to retcon the 4e changes as "never happened", whereas some want to go with "it happened but pretty much everything is back how it used to be". Currently they are going with a vague "it's up to the DM", but the more they publish in the setting, and the more they respond to some players demand for a "canon" FR the harder it becomes to stay on the fence.
The easiest thing to do is focus on other settings and wait for the problem to go away.
As a primary-Eberron fan, it's really interesting to see this contrast - on one hand, FR is the default setting of 5e. On the other hand, it's only that in a very shallow way.
it has to dealt with.
The whole of the first chapter of the DMG is dedicated to creating a homebrew setting.That's the precise opposite of my experience. Does the DMG specifically advocate that new DMs start their own settings? If not, what are you referring to?
My experience, having seen many groups over many years including two ones with people new to RPGs with 5E is that most new DMs quickly latch on to an existing setting,
The other thing I've seen is essentially "no real setting beyond what the adventure provides", which is common with new DMs running pre-gen adventure paths.
The only person I know running an FR game is me, and I'm the one with 37 years experience. For the younger DMs the Forgotten Realms lives up to it's name.I strongly suspect that if we did a poll of people playing D&D we'd find a strong correlation between people having played 20+ years and people running full homebrew.
Let's get some 5e Moonshae adventures, or Evermeet, or my favorite island nation, Nimbral! Heck, even somethings in Aglarond or Damara would be nice.
There‘s an entire Adventurers League campaign set in the Moonshaes. 34 modules plus the convention-only specials. They’re slowly making they’re way onto the DMsGuild, 7 so far.
Good to know, I'll have to check that out!