D&D 5E Eberron Is Here Today!

Eberron: Rising from the Last War hits local gamestores today. Eberron creator Keith Baker talks on his blog about what's changed! So, what's changed? The Mror Dwarves, races, Dragonmarks, the Mournland, Lady Illmarrow, monsters... but not guns! And what's new? The artificer class, group patrons, warforged colossus, and scary monsters! Explore the lands of Eberron in this campaign...

Eberron: Rising from the Last War hits local gamestores today. Eberron creator Keith Baker talks on his blog about what's changed!

Eberron-title.png


So, what's changed? The Mror Dwarves, races, Dragonmarks, the Mournland, Lady Illmarrow, monsters... but not guns!

And what's new? The artificer class, group patrons, warforged colossus, and scary monsters!



Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.


This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age, or will the shadow of war descend once again?

  • Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.
  • Enter the world of Eberron in a 1st-level adventure set in Sharn, the City of Towers
  • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of train cars, battle-scarred fortresses, and fallen warforged colossi.
  • Explore Sharn, a city of skyscrapers, airships, and intrigue and a crossroads for the world’s war-ravaged peoples.
  • Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.
  • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.
  • Confront horrific monsters born from the world’s devastating wars.
  • Prepare to venture into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.
 

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Blue

Ravenous Bugblatter Beast of Traal
≠ means not equal & indicates that two values are different. ≥ & ≤ are greater/less than or equal to.

Yes, that's correct. FR is not equal to Eberron. I used the symbol as I intended to. I was not indicating either is better (though I do have opinions on that), just continuing the point that the people who say FR includes all of Eberron just because it copies some things like races are wrong.
 

Yaarel

He Mage
Both FR and Eberron are ‘kitchen sink’ settings, but they are extremely different from each other.

Keeping them different takes effort − which is why it is so important that the FR Wheel lacks existence in the Eberron setting.



Worth quoting again here too.

Heres the thing that seperates the two, FR has meddling gods...EB has technology. When you break it down to its lowest common denominator theres the difference.

The gods make FR what FR is.

It matters completely that these gods have zero existence in Eberron.
 

Blue

Ravenous Bugblatter Beast of Traal
That isn't at all what they said. They said that the books would compliment each other, and that we would be happy owning both. Please stop misrepresenting WotC.

Let's see. Both the DMGuild and Keith Baker's claim that it contains the races and classes needed to play - sounds like that will be overlap. That it's Keith Baker's playtest that a living document that will updated with newer information as refine it - definitely sounds like it will be converging on the final book.

Here's links directly supporting what I said above.

Since you accused me of misrepresenting WotC, I present my proof above. I ask you to present your proof, such as links to where they said there wouldn't be overlap or that they would be companion books that complement each other.
 
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Yaarel

He Mage
Because FR has consumed Eberron, and digested it. And shat out Eberron's pieces void of context unto the Realms.

FR has copied every mechanical represented part of Eberron, but it does not use them with the spirit or form of Eberron. People miss that fact or dismiss it as unimportant. Stealing shifters and warforged or whatever mechanical doodad does not make one Eberron, any more then stealing a collection of gears makes a Swiss watch.

FR is the Star Trek Borg.
 

Parmandur

Book-Friend
Both FR and Eberron are ‘kitchen sink’ settings, but they are extremely different from each other.

Keeping them different takes effort − which is why it is so important that the FR Wheel lacks existence in the Eberron setting.



Worth quoting again here too.



The gods make FR what FR is.

It matters completely that these gods have zero existence in Eberron.

The Great Wheel isn't a FR thing, it's a D&D thing. Standard Eberron related to the Great Wheel, but your Eberron doesn't have to, nor does anyone's Forgotten Realms (say, anybody using the 3E FRCS for 5E including the variant cosmology).
 


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