The Mandalorian makes me want to play Star Wars again

OldGeezer69

Explorer
I tried it last year and added 5E bounded accuracy.

Skill focus feat becomes expertise a'la 5E.

Some of the feats and talented need to be revised. I let the players suggest 5E equivalents I think the nobles inspire ability became a 1d4 a'la bless.

Mandalorian armor is in Knights of the Old Republic.

Terrible system though.
View attachment 116101
Turn that book up the right way...its hurting my mind.
 

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Ancalagon

Dusty Dragon
Were spaceship minis necessary for the game or could you do without props? I know that with my indulgent mini addiction I would have to have the plastic props :(
We used coins, bottle caps, dice, glass beads... but yeah you do. The range is an important consideration for weapon accuracy.

The shield system was really good.
 

Undrave

Legend
I liked playing SAGA (probably more than I actually like Star Wars itself, if I'm being honest).

My group felt the characters were pretty boring at early levels so we went with 1 Feat and 1 Talent a level (BTW, too many talents are like "once per day, with more use if you take this multiple times" it's really dumb... Most of these could have been per encounter instead and be fine)... It worked for a while but we got ridiculously overpowered :p even if one of the player would ALWAYS spend the first turn of combat dropping prone and just aiming for the whole turn. Ugh.

We joked that the only thing that would pose a challenge to us would be a Dooku-cloning machine :p
 

Draegn

Explorer
We had a better game when we dropped having the talents tied to classes. RAW only scouts could have the starship stealth talent. This made no sense. Surely a soldier who is a fighter pilot or a scoundrel who is a smuggler could have the same thing.
 

GMMichael

Guide of Modos
ISomething I did not anticipate is how important space battles became in the game. We had almost as many space battles as "land" battles. It's something of a challenge though to have each PC/player feel important though - the pilot, the gunner and to a somewhat lesser extent the captain have exciting roles, the others are very meh.
I'm formulating...

What other Star Wars features would you expect in your game that non-Star Wars (or even actual Star Wars) games don't handle very well?
 

RSIxidor

Adventurer
It definitely wants me to play star wars or at least a sci-fi game again.

It also makes me want a "metroidvania" where I can upgrade armor and items over time and these let me get to more areas to hunt down more bounties or something.
 


DammitVictor

Trust the Fungus
Supporter
It also makes me want a "metroidvania" where I can upgrade armor and items over time and these let me get to more areas to hunt down more bounties or something.

I've been fantasizing about some kind of RPG or adventure where the upgrades available for your armor are based on plot developments... and the plot developments available to you are based on the upgrades you've chosen for your armor.

I'd like to have some whistling birds.
 

GMMichael

Guide of Modos
I've been fantasizing about some kind of RPG or adventure where the upgrades available for your armor are based on plot developments... and the plot developments available to you are based on the upgrades you've chosen for your armor.

I'd like to have some whistling birds.
These aren't hard, gang. It's more GM-work than designer-work. You have two important tasks:
1) Remove the game's equipment list and most (maybe not all) shops/money from the story. GM assumes full control of dispensing gear.
2) Draw your maps in phases. Each phase has an Available Gear list of what can be found in the phase or brought forward from previous phases. The borders (or unauthorized areas) of each map-phase cannot be crossed without the keys (includes plot-progress) within each phase. I recommend using some keys from later phases back in earlier phases of the map. (More of a Metroid technique than Castlevania.)

Warning: if you include High-Jump boots as an item, a player will ask, "can't I just climb the rocks? Why do I need high-jump boots?" :poop:
 

BookBarbarian

Expert Long Rester
Episode 4 was extremely inspiring:

They are really leaning into the 'western' aspect of the show. I was talking to my dad about it, and he feels that Pascal is copying Clint Eastwood mannerisms and voice. I feel like he is evoking them more than copying, but the point is the same.

I would be surprised if we don't get a Yojimbo/fist full of dollars episode with the Mandalorian playing two rival crime lords off of each other.
 

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