The Mandalorian makes me want to play Star Wars again

Ancalagon

Dusty Dragon
I've run a long (level 1 to level 12!) Star Wars Saga campaign back in the day. Fond memories.

The Saga system was pretty good IMO. It's about as complicated a d20 system I would want to run (it's simpler than 3.5 IMO)... but it had a few flaws. The numbers started getting weird at high levels. And while there obviously were some simplification efforts going on, it still was needlessly complex and fiddly at times.

So this idea that "you now, you could do it like 5e!" keeps running in my head. I could have classes and subclasses instead of talent trees. I could tame the runnaway numbers. Maybe make the tech a little simpler.

It's totally doable. But it's a lot of work. Is it worth it? Any Saga lovers have an alternative?
 

doctorbadwolf

Heretic of The Seventh Circle
Someone on here was doing this, but it was far too different from Saga for my tastes.

I’d honestly posit that you can just gut the numbers and replace the PC math with bounded accuracy, enemy math with a couple charts based on CL, and then it’s jsut a matter of consolidating feats and talents that are basically just garbage taxes and traps.
 

Zardnaar

Hero
I tried it last year and added 5E bounded accuracy.

Skill focus feat becomes expertise a'la 5E.

Some of the feats and talented need to be revised. I let the players suggest 5E equivalents I think the nobles inspire ability became a 1d4 a'la bless.

Mandalorian armor is in Knights of the Old Republic.

Terrible system though.
IMG_20191126_203538.jpg
 

Ancalagon

Dusty Dragon
I was joking, posted the entire line.
I think I have about half of it?

Something I did not anticipate is how important space battles became in the game. We had almost as many space battles as "land" battles. It's something of a challenge though to have each PC/player feel important though - the pilot, the gunner and to a somewhat lesser extent the captain have exciting roles, the others are very meh.
 
I think I have about half of it?

Something I did not anticipate is how important space battles became in the game.
Does Saga have a particular sourcebook on space battles? I have the core and one other (Galaxy of Intrigue I think) and wouldn’t mind picking up another.
 

Zardnaar

Hero
Not really core book has the main rules.

Starships of the Galaxy dies have spaceship maneuvers in it though and other rules that are useful.
 

Nebulous

Adventurer
I think I have about half of it?

Something I did not anticipate is how important space battles became in the game. We had almost as many space battles as "land" battles. It's something of a challenge though to have each PC/player feel important though - the pilot, the gunner and to a somewhat lesser extent the captain have exciting roles, the others are very meh.
Were spaceship minis necessary for the game or could you do without props? I know that with my indulgent mini addiction I would have to have the plastic props :(
 

Nebulous

Adventurer
I ran d20 Star Wars briefly in-between a Cthulhu campaign and the release of 4e, and dropped it like a bad habit when D&D came out. I mean I liked it fine, but it wasn't perfect, and the Force powers were probably too strong, and getting shot by a blaster seemed to take a PC out immediately. I never tried the Saga system, but damn the books looked great. The kind of books I would love to have all shiny on my shelf even if I never used them.
 

OldGeezer69

Villager
I tried it last year and added 5E bounded accuracy.

Skill focus feat becomes expertise a'la 5E.

Some of the feats and talented need to be revised. I let the players suggest 5E equivalents I think the nobles inspire ability became a 1d4 a'la bless.

Mandalorian armor is in Knights of the Old Republic.

Terrible system though.
View attachment 116101
Turn that book up the right way...its hurting my mind.
 

Ancalagon

Dusty Dragon
Were spaceship minis necessary for the game or could you do without props? I know that with my indulgent mini addiction I would have to have the plastic props :(
We used coins, bottle caps, dice, glass beads... but yeah you do. The range is an important consideration for weapon accuracy.

The shield system was really good.
 

Undrave

Adventurer
I liked playing SAGA (probably more than I actually like Star Wars itself, if I'm being honest).

My group felt the characters were pretty boring at early levels so we went with 1 Feat and 1 Talent a level (BTW, too many talents are like "once per day, with more use if you take this multiple times" it's really dumb... Most of these could have been per encounter instead and be fine)... It worked for a while but we got ridiculously overpowered :p even if one of the player would ALWAYS spend the first turn of combat dropping prone and just aiming for the whole turn. Ugh.

We joked that the only thing that would pose a challenge to us would be a Dooku-cloning machine :p
 

Draegn

Explorer
We had a better game when we dropped having the talents tied to classes. RAW only scouts could have the starship stealth talent. This made no sense. Surely a soldier who is a fighter pilot or a scoundrel who is a smuggler could have the same thing.
 

DMMike

Game Masticator
ISomething I did not anticipate is how important space battles became in the game. We had almost as many space battles as "land" battles. It's something of a challenge though to have each PC/player feel important though - the pilot, the gunner and to a somewhat lesser extent the captain have exciting roles, the others are very meh.
I'm formulating...

What other Star Wars features would you expect in your game that non-Star Wars (or even actual Star Wars) games don't handle very well?
 

RSIxidor

Explorer
It definitely wants me to play star wars or at least a sci-fi game again.

It also makes me want a "metroidvania" where I can upgrade armor and items over time and these let me get to more areas to hunt down more bounties or something.
 

FaerieGodfather

Born in the Soul of Misery
It also makes me want a "metroidvania" where I can upgrade armor and items over time and these let me get to more areas to hunt down more bounties or something.
I've been fantasizing about some kind of RPG or adventure where the upgrades available for your armor are based on plot developments... and the plot developments available to you are based on the upgrades you've chosen for your armor.

I'd like to have some whistling birds.
 

DMMike

Game Masticator
I've been fantasizing about some kind of RPG or adventure where the upgrades available for your armor are based on plot developments... and the plot developments available to you are based on the upgrades you've chosen for your armor.

I'd like to have some whistling birds.
These aren't hard, gang. It's more GM-work than designer-work. You have two important tasks:
1) Remove the game's equipment list and most (maybe not all) shops/money from the story. GM assumes full control of dispensing gear.
2) Draw your maps in phases. Each phase has an Available Gear list of what can be found in the phase or brought forward from previous phases. The borders (or unauthorized areas) of each map-phase cannot be crossed without the keys (includes plot-progress) within each phase. I recommend using some keys from later phases back in earlier phases of the map. (More of a Metroid technique than Castlevania.)

Warning: if you include High-Jump boots as an item, a player will ask, "can't I just climb the rocks? Why do I need high-jump boots?" :poop:
 

BookBarbarian

Expert Long Rester
Episode 4 was extremely inspiring:

They are really leaning into the 'western' aspect of the show. I was talking to my dad about it, and he feels that Pascal is copying Clint Eastwood mannerisms and voice. I feel like he is evoking them more than copying, but the point is the same.

I would be surprised if we don't get a Yojimbo/fist full of dollars episode with the Mandalorian playing two rival crime lords off of each other.
 

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