D&D 5E Eberron versus Multiverse

Mirtek

Hero
This is my entire point.

I am not talking about the itty bitty details I am talking about the big picture.


Yeah this sounds like the Underdark and Abyss being mixed together. Which is ultimately all I was saying, but you took offense at it.

No I am not. Khyber is LIKE the Abyss and Underdark put together. But it's not the same thing.
Coincidentally Khyber is a very good point for where Eberron could have one rare connection to the wider multiverse, maybe even the actual Abyss. E.g. if there's not demiplane in the dephts of Khyber that holds an unreliable portal to an lesser known abyssal layer.

Basically Khyber's way of messing with his sibling's barrier to shield Eberron from the rest of the planes. Maybe even a small attempt to escape from within Eberrons coils.
 

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The Glen

Legend
* I don't know what it is in mystara... If it's the same with serial numbers filed off, then alll the more reason the actually different versions not be called the underdark. If it's different then that's more evidence for why it should have had a different name not so ladden with lore from another setting

Mystara's underground has numerous names largely because its not continuous. The most popular is the world below, but also has the broken lands and the shadow elf lands. Mechanically it was much more dangerous than the underdark because it was geologically unstable and large pockets could shift or fill with poison gas without notice. Like The shadow elves vs drow it was similar in concept but radically different past appearance in terms of actual function.
 

DammitVictor

Trust the Fungus
Supporter
When you pour every dish you make into the kitchen sink, the only flavor you get back out is dishwater.

I know D&D has had a "multiverse" since before I ever learned to play, but I wish to the great homogenized Christ that they'd stop it already. If a published setting has a cosmology of its own, stop trying to explain where it belongs in the cosmology of another published setting-- it doesn't belong anywhere.

Absolutely none of these settings benefits in any way from being shoehorned into the others.
 

Salthorae

Imperial Mountain Dew Taster
When you pour every dish you make into the kitchen sink, the only flavor you get back out is dishwater.

The D&D multiverse isn't a kitchen sink though. It's more like a Golden Corral Buffet.

You can just stick to the section that has fried foods. Or you can go to the section that has salads.

But if you want... you can have salad AND fried foods... and pizza, and ice cream, and prime rib.

Just like with Eberron, the inclusion of any other D&D world onto the meta multiverse in literally no way impacts those individual settings... unless you want it to.
 

DammitVictor

Trust the Fungus
Supporter
Just like with Eberron, the inclusion of any other D&D world onto the meta multiverse in literally no way impacts those individual settings... unless you want it to.

If that were true, why did WotC bend over backwards to shoehorn all of the 4e core races into every single published setting? If something is official, players expect it to be available.
 

Arnwolf666

Adventurer
It would probaly be best just to leave that stuff in planescape products for those that want to use them. Some people just like those things and are going to use them anyway. I doubt most Eberron players that feel that way are going to play planescape anyway.
 




And yet, here we are. 4e didn't try to force Eberron into some universal cosmology, but 5e is.
Like it or not, it's been this way since the very beginning. Keith himself said as much.
A few thoughts on all of this...

Eberron has always been tied to the multiverse. Page 92 of the original Eberron Campaign Setting says "Eberron spins within its own Material Plane, enfolded by three coexistent transitive planes: the Astral Plane, the Ethereal Plane, and the Plane of Shadow, just as in the core D&D cosmology (see Chapter 5 of the Dungeon Master’s Guide)." WotC stated long ago that it was officially possible for people to travel to Eberron from other settings by using those transitive planes. You may not have noticed, because it's the default assumption of the setting that no one ever does... just as page 232 of Rising From The Last War establishes that the default assumption of the book is that "contact between the worlds and planes beyond its cosmology is impossible."

The idea is there that it COULD be possible, but it has absolutely ALWAYS been there: from the very beginning, Eberron had its own unique cosmology, but that entire cosmology was still part of the broader system of astral/ethereal/shadow. This simply calls that out more clearly, in part because it allows us to clearly say "This book is based on the assumption that contact with other settings is impossible." Again, the NEW aspect of this is to clarify that if you want it to be an aspect of your campaign, you're changing the default assumptions.

Likewise, the fact that this means that Cyric and Bane exist somewhere in the universe is utterly meaningless in Eberron. This doesn't mean that "Gods definitively exist", because as others have pointed out, the people of Eberron wouldn't identify the "gods" of FR as gods. The Vassals of the Sovereign Host believe that their deities are omniscient and omnipresent. The idea of one of them taking a physical form is pointlessly limiting; that's not a GOD, it's a powerful angel or an overlord. They would view the worship of such beings as a Cult of the Dragon Below; note that the Cults do worship coherent entities such as the overlords and daelkyr. And that's the point: the overlords have always been presented as beings that have the POWER of gods in other settings, but the answer of the masses wasn't to worship them, it was to bind them in spiritual chains. So yes, Rising acknowledges that the multiverse exists (as Eberron always has) and that therefore the gods of other settings exists; this doesn't change the critical facts:
  • Those beings have no ability to influence Eberron unless you, the DM, choose to change that.
  • As the default assumption is that they cannot and have never influenced the setting, they are absolutely and entirely unknown to the people of the setting.
  • Those beings don't qualify as "gods" by the definitions used in Eberron, and the gods worshipped on Eberron do not follow their model. Eberron has always had beings that use the same rules as gods of other settings: those beings are the overlords, and rather than being worshipped, they were imprisoned.
Rising presents a clearer explanation of the principle presented on page 92 of the first Eberron book: Eberron COULD be connected to other settings if you want it to be, but the default assumption is that it's not. Beyond this, one of the core principles of Eberron is that canon is merely a starting point and that YOU decide what's true in your campaign. Ultimately, each DM decides if the Sovereigns are real, and each DM decides if Eberron is connected to the multiverse.

A few other minor points while I'm here...
  • The default assumption of Eberron is that spells such as commune don't reach the Sovereigns directly, but rather connect you to a celestial that also believes in the Sovereigns. By default - and again, it's up to the DM to decide the truth - there's no absolute proof for or against the existence of the Sovereigns.
  • The statement on Page 228 that "Some sages believe the moons are connected to the planes or are physical extensions of the planes" is 100% talking about the planes of Eberron. The sages have no concept whatsoever that there might be other planes, because the default assumption of the book is that contact with worlds and planes beyond its cosmology is impossible. The idea that the moons are tied to the planes of Eberron isn't new. There are (or were) thirteen moons and thirteen planes, and the giants specifically destroyed the thirteenth moon to sever ties with Dal Quor.
The only thing that I feel IS overstated is the statement that the Progenitors DID create the creatures of Eberron being presented as absolute fact. The rest of the book presents the idea that the Progenitors may have been metaphorical, and that is still the default assumption. The primary point of the section was to concretely say that despite default 5E stating "All orcs are tied to Gruumsh" and "All Elves are children of Corellon" that this does NOT apply to Eberron—that the elves and orcs of Eberron are part of EBERRON and have no ties to the multiverse beyond it. As others have called out, Rising does point out that the drow of Eberron were created by the GIANTS, not by Lolth OR the Progenitors. As with the Sovereigns, it's up to the DM to decide if the Progenitors truly existed, and if so, what they actually were. What's important is—just as has always been the case—Eberron is a part of the multiverse, but it is an isolated part that has its own cosmology and that has no contact with the rest of the Multiverse unless you, the DM, choose to change that.

(Oh, and since it's been a while since I've been here— Hi! I'm Keith Baker, creator of Eberron.)
Also if that isn't enough, the dragons of Argonessen worship the Draconic Pantheon of the Great Wheel in addition to the Progenitor Wyrms and the Sovereigns and Six, so that ship sailed a long time ago.
 

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