D&D 3E/3.5 Diversity in D&D Third Edition

With 3rd Ed, our main goal was to return D&D to its roots, such as with Greyhawk deities and the return of half-orcs. By staying true to the feel of D&D, we helped the gaming audience accept the sweeping changes that we made to the rules system.

One way we diverged from the D&D heritage, however, was by making the game art more inclusive. People of color, for example, were hard to find in earlier editions, and, when they did make appearance, it wasn’t always for the best. Luckily for us, Wizards of the Coast had an established culture of egalitarianism, and we were able to update the characters depicted in the game to better reflect contemporary sensibilities.

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A few years before 3E, the leadership at Wizards had already encouraged me to go whole-hog with the multicultural look of the RPG Everway (1995). In this world-hopping game, we provided players and Gamemasters with scores of color art cards to inspire them as they created their characters and NPCs. The art featured people and settings that looked like they could have come from fantasy versions of places all around the earth, and the gender balance was great. I once got an email from a black roleplayer who said that Everway had forever changed the way he roleplayed, so I know that the game’s multicultural look was meaningful to some gamers out there. With D&D, we took the game in the same direction, but not nearly as far. The core setting has always resembled medieval Europe, and we expanded the diversity of the characters while still maintaining the medieval milieu.

The characters that players see the most are the “fab four,” the four iconic characters that we used repeatedly in our art and in our examples of play. Two are men (the human cleric and the dwarf fighter) and two are women (the elf wizard and the halfling rogue). Given the demographics of gamers in 2000, the implication that half of all D&D characters are female was a bit of a stretch. The only complaints we got, however, were about the introductory Adventure Game, where the characters were pregenerated, with names and genders assigned to them. Some young men would have preferred fewer female characters and more males to choose from. None of us worried too much about those complaints.

In addition to the main four characters, we also assigned a particular character to represent each of the other classes, with that character appearing in examples of play and in art. The four human characters comprised a white man (the cleric), a white woman (the paladin), a black woman (the monk), and an Asian man (the sorcerer). The remaining four nonhuman iconics were three men and one woman. It was a trick to strike the right balance in assigning fantasy races and genders to all the classes and to assign ethnicities to the human characters, but the iconic characters seemed to be a big hit, and I think the diversity was part of the appeal.

Somewhat late in the process, the marketing team added Regdar, a male fighter, to the mix of iconic characters. We designers weren’t thrilled, and as the one who had drawn up the iconic characters I was a little chapped. My array of iconic characters did not include a human male fighter, and that’s the most common D&D character ever, so the marketing team gave us one. We carped a little that he meant adding a second white man to the array of characters, but at least he was dark enough to be ambiguously ethnic. Regdar proved popular, and if the marketing team was looking for an attractive character to publicize, they got one.

Back in 1E, Gary Gygax had used the phrase “he or she” as the default third person singular pronoun, a usage that gave the writing a legalistic vibe that probably suited it. In 2E, the text stated up front that it was just going to use “he” because grammatically it’s gender-neutral. Even in 1989, insisting that “he” is gender neutral was tone deaf. By the time I was working on 3E, I had been dealing with the pronoun issue for ten years. In Ars Magica (1987), we wrote everything in second person so that we could avoid gendered pronouns. The rules said things like, “You can understand your familiar” instead of “The wizard can understand his/her/their familiar.” In Over the Edge (1992), we used “he” for the generic player and “she” for the generic gamemaster, which felt balanced and helped the reader keep the two roles separate. That sort of usage became standard for Atlas Games’s roleplaying games. Personally, I use singular-they whenever I can get away with it, but 20 years ago that was still generally considered unorthodox. For 3E, I suggested that we tie the pronouns to the iconic characters. The iconic paladin was a woman, so references to paladins in the rules were to “her.” I thought we’d catch flak from someone about this usage, but I never heard fans complaining.

One topic we needed to settle was whether monsters that were gendered as female in folklore, such as a lamia, should be exclusively female in D&D. I figured we should ditch gender limits wherever we could, but an editor argued that gender was important for the identity of a monster like the lamia. I asked, “Is that because it is in woman’s nature to deceive and destroy men?” Luring and destroying men is a common trope for female-gendered monsters, with the lamia as an example. “Yes, it is” said the editor, but she was laughing, and I had made my point. You can see an illustration of a male lamia in the 3E Monster Manual.

While we incorporated Greyhawk’s deities into 3rd Ed, we had no intention of picking up Greyhawk’s description of various human ethnic groups, corresponding more or less to ethnicities found on Earth. For gamers who cared about the Greyhawk canon, the Asian sorcerer would be from a lightly described territory to the west and the black monk would be a “Touv” from the jungles of Hepmonaland. Touvs in 2E were defined as having a penalty to their Intelligence scores, and we sure didn’t want to send any players in that direction. In 3E, the Asian and black characters were just humans, full stop.

The good news is that the gaming audience rolled with the iconic characters featuring people of color and women. With 5th Ed, the design team picked up where we left off and have pursued diversity further. The diverse cast of characters goes a long way in making D&D look modern and mature.
 

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Jonathan Tweet

Jonathan Tweet

D&D 3E, Over the Edge, Everway, Ars Magica, Omega World, Grandmother Fish
My initial point was that we really don't know how many women served in the military historically. I also assume it may well have varied by region and culture, for example every Israeli citizen is expected to service in the military when they turn 18 unless they apply for an exemption.

By and large men wrote the history books, even if there were well known female soldiers, the odds of it being recorded were slim and none.

All of which is not particularly relevant to a fantasy game for many, many reasons.
Agreed. My main problem with what @Horwath wrote, besides some probable sexism, was that his post was completely inaccurate.

Th example of the U.S. military.

Your example of the Israeli military.

Your point about historical combat records.

All good points.

For some reason, given his response to @Hussar, I doubt that he will even consider these points.
 

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I know that, that is why I excluded machine gun from my statement.

you need 100kg of in-shape body to fire a machine gun that is not mounted at least on a bipod.

but almost anyone can fire M16/AK-47 on single fire or short burst. Well, AK does have more kick to it.
When I was in military, we shot AKs one handed on full auto for a joke. totally waste of ammo, but it was in training and we did it for a goof.

And my percentage was not in any way meant towards modern military, just medieval one.
You did? My knowledge of medical science tells me that such a goofy act would require... let's see... bones with approximately the same density as steel. Maybe I'm wrong, and if so, I appreciate your point, as well as your service.

However, putting the "firing machine guns with hand" point aside, the medieval military statistics can't really be verified, given how medieval records on war were kept.

I'm willing to engage your points if you can find better data.
 


You did? My knowledge of medical science tells me that such a goofy act would require... let's see... bones with approximately the same density as steel. Maybe I'm wrong, and if so, I appreciate your point, as well as your service.

However, putting the "firing machine guns with hand" point aside, the medieval military statistics can't really be verified, given how medieval records on war were kept.

I'm willing to engage your points if you can find better data.


As you can see; does not require superhuman anything. Just to be in shape.
 


@Son of the Serpent


I disagree.
Translated to the D&D rules she probably had aspect of a paladin mostly with skills of the warlord class (which i am not very familar). I would not consider it lazy, riding on the battlefield in front of an army, presenting a super target while basically being a teenage girl. Armed or not she took the same risk like al lthe soldiers if not more, because back then the one carrying the flag was a preferred target. At least thats very couragous.
She surely had some kind of body guards and probably the best armor available or so but still it is very impressive.
The "lazy" in lazylord comes from being a party member that never has to make a single attack roll. They are still pretty involved to play, and often have to be in harm's way -most lazy powers have a range of melee reach-. So you can't actually cower and hide while shouting orders from a safe place.
 

The "lazy" in lazylord comes from being a party member that never has to make a single attack roll. They are still pretty involved to play, and often have to be in harm's way -most lazy powers have a range of melee reach-. So you can't actually cower and hide while shouting orders from a safe place.
Yep, it was tongue-in-cheek, like 'Pretty Paladin' for the CHA build.
One alternate was 'Princess build' but I suspect that'd go over especially badly in this thread, so Lazy will have to do.
(When I compiled a list of possible Warlord sub-classes, I used 'Icon' for the concept.)

But, no, it wasn't lazy or cowardly in concept, it just really leaned into the support aspect of granting actions, kinda the way the Pacifist Cleric did with healing.
 

I personally have fired an M60 while standing, with one hand (while the other held the belt). Ala Rambo in the end of First Blood. I weighed about 165lbs at the time. All you have to do is lock the butt into your hip and have a decent stance. No reason a woman couldn't do that of similar size.

Edit this guy does it here, although slightly different.


*Edit 2: Ah, here is how I did it, and I wasn't nearly as muscular as this dude
 

Yep, it was tongue-in-cheek, like 'Pretty Paladin' for the CHA build.
One alternate was 'Princess build' but I suspect that'd go over especially badly in this thread, so Lazy will have to do.
(When I compiled a list of possible Warlord sub-classes, I used 'Icon' for the concept.)

But, no, it wasn't lazy or cowardly in concept, it just really leaned into the support aspect of granting actions, kinda the way the Pacifist Cleric did with healing.
I'm a fan of calling it "The cheerleader" build...
 

I'm a fan of calling it "The cheerleader" build...
I'd heard that before, but for some reason, this time, 'fan' and 'cheerleader' juxtaposed like that just made it particularly funny.

Funny thing is, the more time I spend in museums and whatnot, the more I realize, "feathers and bright colors" were probably a LOT more common than not.
Winged Hussars, FTW!*








* Winning the Battle of Vienna, that is, which only changed the course of history - but, yeah, let's not credit them because of the feathers.
 
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