This is a very true statement.As a player, I would go with whatever would be the most fun got the DM.
I would try to find out which option the DM was secretly most excited to run, and I would choose that one.
An excited DM is, IME, a better DM.
As a player, I would go with whatever would be the most fun for the DM.
I would try to find out which option the DM was secretly most excited to run, and I would choose that one.
An excited DM is, IME, a better DM.
Eberron has pirates in the Lhazaar principalities for what it's worth, but I can see the interest in wanting to do something a bit earlier in themes and tone.
It's why I give a selection of themes I like myself. I'm not going to run Ravenloft or Dragonlance for example.
I like the Midgard setting and Eberron. My players are betting on pirates atm but I'll see if they want it on a specific world or build from the ground up.
I've done pirates before but it was back in 3.5 days.
I know that there are a lot of interesting things that can happen on a voyage even in transit but travel is honestly just never as interesting by sea as it can be by land. This is why i never dm campaigns which spend more than about 1/6th of travel in sea/ocean (and 1/6th is by far the most ive ever done. My average campaigns id say about 1/60th of game time spent on travel is by sea or ocean.). Yes you CAN make it interesting, but you're compensating. Land offers better options (regarding interesting travel time).Pirates! But only because most people who try to run a pirate game don't have an actual campaign story in mind, and the game always dies really fast.
I would love a pirate game that actually went somewhere and had a real story.
I ran a game in the Plane of Water once. Exploration was immediately three dimensional, currents replaced roads, there were shark dogfights, underwater sailing ships, floating cities, random mile-long peaceful whales, massive kelp and coral forests, super trenches, etc.I know that there are a lot of interesting things that can happen on a voyage even in transit but travel is honestly just never as interesting by sea as it can be by land. This is why i never dm campaigns which spend more than about 1/6th of travel in sea/ocean (and 1/6th is by far the most ive ever done. My average campaigns id say about 1/60th of game time spent on travel is by sea or ocean.). Yes you CAN make it interesting, but you're compensating. Land offers better options (regarding interesting travel time).