Nope I am saying if you are going to claim it has good support for theater of the mind then show me with comparison to one that does and obviously so. You can play however you want I didnt say you couldnt nor did I call anyone an idiot or a liar. But that doesn't magically make D&D of any edtion a simple game nor give it built in support it means you can over ride what the game provides and we all know you can do that.And lecturing me about how I should be playing my games for an edition you don’t play.
I have played but you are right I don't currently, and it progressively looks like its too much work to make it something I want to play moreIt’s even more sad because you don’t play 5e.
D&D has always been complex even the simplest of D&D is complex in comparison however I cannot have a class with effects as interesting as spell casters apparently because it ruins your games. Mr head gatekeeper who thinks designers should be just saying no to the Warlord Class and makes entire MASKED posts about it where you avoid using the word.But sure- keep your game "complex" and make sure it has "support" so that you can exclude the many, many gamers that enjoy a narrative style to the most popular TTRPG out there.
You said I should play more 5e narrative style to have context ... guess what that is just the other side of what I was saying perhaps read another game which has good support for narrative style and actually invests in it otherwise you have less context.and saying that they should play other games.
I played without grid or minis in 1e and 4e, it sounds like I generally play like Fenris describe his play using paper and quick sketches and descriptions to get position only rarely with minis.Sure it did.
Mainly by not offering tools to leverage using minis & a play surface. No 3e-style AE templates, for instance.
5e isn't any better-suited to TotM than any other edition - going all the way back - it just doesn't get as much simpler or more certain with the addition of a grid as 4e, 3.x, or 2e C&T did.
13A is a strong example it's a D&D-emulating game that both facilitates & eases TotM, and allows you to leverage minis & a grid to further simplify movement, positioning, and range/area, with greater precision, if desired.