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What is the best Chassis for a 5e Warlord class?

  • Artificer

    Votes: 2 3.2%
  • Bard

    Votes: 25 40.3%
  • Barbarian

    Votes: 0 0.0%
  • Cleric

    Votes: 8 12.9%
  • Fighter

    Votes: 28 45.2%
  • Monk

    Votes: 4 6.5%
  • Paladin

    Votes: 11 17.7%
  • Ranger

    Votes: 3 4.8%
  • Rogue

    Votes: 2 3.2%
  • Sorcerer

    Votes: 0 0.0%
  • Druid

    Votes: 0 0.0%
  • Wizard

    Votes: 1 1.6%
  • Warlock

    Votes: 9 14.5%


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You haven't bothered to step up to the plate and make a thread to make one happen in 5e.

Why don't you try and do something positive for once? .
Nyeh there are hundreds of them I contribute on many with ideas not sure why contributing means I have to run the show.
 

No that seems your fevered imagination just like your claim i called someone an idiot and liar.
To be fair, you did pretty much that exact thing to me. That's where this whole exchange started to go downhill. I'm not offended particularly, but I did think it was uncharacteristically crappy of you. Normally we don't have any issues going back and forth about things where we don't see eye to eye. Anyway, I'm moving on.
 


To be fair, you did pretty much that exact thing to me. That's where this whole exchange started to go downhill.
I apologize it definitely wasn't intended that way. And for all Loki's claim of hating paladin (It looks way more like defending you tbh)
.
Nyeh there are hundreds of them I contribute on many with ideas not sure why contributing means I have to run the show.
To be clear others with better 5e context ought to do that which is actually why I want the games designers to do it.
 

At this point, it's just copying the monk's distance increases for movement; the "fluff" would allow it to be greater (presence on a battlefield, by 20th level, should be pretty decent) but not sure about mechanical distance.

Most resolutions from TOTM perspectives for presence would tend to be pretty much resolved by 10', 30' and "thinking about missile fire, ambush, skirmish, and special circumstances."
Yeah, fair. I do think that 15ft works just as well in ToTM (IME, of course), and having it go from 15, to 30 (average movement), to 60 (average dash movement), to finally become “anyone who can see and hear you” at the end, could probably work. A thing to consider as we continue that thread.
While the concept of being able to convert the Monnk extra movement into a figure for this class is cool, I think starting with 30ft then upgrading to "anyone who can see and hear you" at a later level might be a better bet.
Starting with 30ft could also work. It changes how powerful the low level abilities that require the aura can be, though.
 

because TOTM games tend to be the ones that attract new players
There thanks for an explanation TOTM is massively more work on a new DM which is also a new player it also requires an arena of assumed trust. Note I am not saying D&D shouldn't support it just that it doesn't really look to be doing the legwork so that DM isnt heavily burdened.
 




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