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D&D 5E Boop

What is the best Chassis for a 5e Warlord class?

  • Artificer

    Votes: 2 3.2%
  • Bard

    Votes: 25 40.3%
  • Barbarian

    Votes: 0 0.0%
  • Cleric

    Votes: 8 12.9%
  • Fighter

    Votes: 28 45.2%
  • Monk

    Votes: 4 6.5%
  • Paladin

    Votes: 11 17.7%
  • Ranger

    Votes: 3 4.8%
  • Rogue

    Votes: 2 3.2%
  • Sorcerer

    Votes: 0 0.0%
  • Druid

    Votes: 0 0.0%
  • Wizard

    Votes: 1 1.6%
  • Warlock

    Votes: 9 14.5%


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While the concept of being able to convert the Monnk extra movement into a figure for this class is cool, I think starting with 30ft then upgrading to "anyone who can see and hear you" at a later level might be a better bet.
 

And lecturing me about how I should be playing my games for an edition you don’t play.
Nope I am saying if you are going to claim it has good support for theater of the mind then show me with comparison to one that does and obviously so. You can play however you want I didnt say you couldnt nor did I call anyone an idiot or a liar. But that doesn't magically make D&D of any edtion a simple game nor give it built in support it means you can over ride what the game provides and we all know you can do that.
 


@Garthanos - The assertion was that the game isn't married to the grid system, and that rules for the game need to support both grid based and non-grid based play. TOTM is just one descriptor for non-grid play. Since it's plainly obvious that the rules aren't only grid-based, I'm not sure what you're asking for. If you re-read the introduction to the PHB you find the following phrase, after a long description of narrative play, sometimes, a DM might lay out a map and use tokens or... . Again, I'm not trying to be insulting, but the fact that the game isn't based on grid play, with narrative play as the other option, is trivially easy to prove.
 

It’s even more sad because you don’t play 5e.
I have played but you are right I don't currently, and it progressively looks like its too much work to make it something I want to play more
But sure- keep your game "complex" and make sure it has "support" so that you can exclude the many, many gamers that enjoy a narrative style to the most popular TTRPG out there.
D&D has always been complex even the simplest of D&D is complex in comparison however I cannot have a class with effects as interesting as spell casters apparently because it ruins your games. Mr head gatekeeper who thinks designers should be just saying no to the Warlord Class and makes entire MASKED posts about it where you avoid using the word.

I am sure it beeing popular means your edition of D&D is wonderful at doing anything FATE can do or 13A only better because you live in your well kept echo chamber and shout down those telling you other games do some things better.

Because no game can compare to 5e as better at doing it than something you are using it for.

and saying that they should play other games.
You said I should play more 5e narrative style to have context ... guess what that is just the other side of what I was saying perhaps read another game which has good support for narrative style and actually invests in it otherwise you have less context.
 

Sure it did.
Mainly by not offering tools to leverage using minis & a play surface. No 3e-style AE templates, for instance.
5e isn't any better-suited to TotM than any other edition - going all the way back - it just doesn't get as much simpler or more certain with the addition of a grid as 4e, 3.x, or 2e C&T did.

13A is a strong example it's a D&D-emulating game that both facilitates & eases TotM, and allows you to leverage minis & a grid to further simplify movement, positioning, and range/area, with greater precision, if desired.
I played without grid or minis in 1e and 4e, it sounds like I generally play like Fenris describe his play using paper and quick sketches and descriptions to get position only rarely with minis.
 


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