D&D 5E "Shadowblade" (modified soulknife) - feedback requested

pukunui

Legend
Hi all,

I'm gearing up to start a new campaign soon, and one of my players has presented me with a modified version of the soulknife rogue subclass from the recent psionic subclasses UA. He's refluffed the whole thing with a shadow theme, and has made the following changes:

*Shadow Blades: Can be either a single d8 weapon or two d6 weapons. (I suggested this, although I'm thinking the d8 weapon shouldn't be throwable.)
*Stepping into the Shadows: Instead of the Psionic Enhancement bennies, he's gone for a misty step usable a number of times equal to 1/2 Int mod (minimum 1) per long rest. (I might be inclined to make it usable once per short rest instead.)

Otherwise it's the same as the soulknife.

Assuming the link works, you can read the full write-up here: https://www.dndbeyond.com/subclasses/350779-shadowblade


As an aside, does anyone have any idea why the soul knife's level 17 Rend Mind feature's save DC is based on 10 instead of the usual 8?


To sum up: I'd like some feedback as to whether the above changes are reasonable/balanced. Would this be a homebrew class you'd allow in your campaigns? If not, why not, and what changes would you require to make it allowable?

Thanks in advance!
 

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Salthorae

Imperial Mountain Dew Taster
*Shadow Blades

That's probably fine. Are they going to retain the finesse, light properties as well? Either way I don't think it's too crazy. I might not let either of these versions be throwable. Maybe. I'm not sure how unbalancing that is or isn't in play really.

*Stepping into the Shadows

That seems... pretty good. 1/2 IntMod/Long Rest is pretty limited, which jives with the current Psionic Enhancement abilities.

As an aside, does anyone have any idea why the soul knife's level 17 Rend Mind feature's save DC is based on 10 instead of the usual 8?

I hadn't noticed that, but it has to be a typo. I'd revert it back to 8+Proficiency+IntMod if I had a player wanting to play it.
 




pukunui

Legend
I've suggested that he make misty step usable 2/day, since, as written you can't get to two uses unless you get your Intelligence up to 18 or 19, which seems somewhat unlikely given it's a secondary stat.
 



Salthorae

Imperial Mountain Dew Taster
He seems quite happy with the 2/day misty step.

I'd probably shift it to 1/Long Rest/IntMod honestly.

For most Rogues, Int is a secondary or tertiary stat. For Soul Knifes it's almost certainly Secondary, but if they can get their Int to 16, having 3 misty step's per long rest doesn't seem unbalanced to me. I guess I'm assuming they're going to prioritize pumping Dex first still, so the earliest Int might get to 16 would be 8th level or so, but still.
 

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