Zardnaar
Legend
I have played this build. In my experience it did not really start to feel powerful until I was level 7 (Sorcerer 5/Warlock 2) although the main shtick of the build comes online at level 5 (Sorcerer 3/Warlock 2). Before that you may feel underpowered. I avoid making this character unless the campaign is starting at level 5 or higher, but that is a personal preference.
The powerful things about this multiclass are --
1. Single Ability Dependent -- Charisma. Both classes are powered off Charisma. The half-elf is a natural choice for this build.
2. The sorcerer's quicken spell metamagic in combination with eldritch blast + agonizing blast invocation. This makes you one of the most powerful "archers" in the game. Hex buffs the damage even further. You can burn spell slots for more sorcerer spell points to fuel more uses of quicken spell.
3. The hexblade is the most optimized warlock pact for this build because you can apply hexblade's curse to buff eldritch blast damage even further. You also have medium armor proficiency, eliminating the need for mage armor.
Some say it is cheesy. Some say it is cool. Some say it is both. I like it. I've played it twice and probably will do so again.![]()
Still makes a decent Archer at level 3 starting as sorcerer then warlock.
1d10+ Cha+ hex is good lvl 3. With 2 level 1 spells level 2 and 2 that refresh on short rests that's a lot of hex to go around.
Still compares well to most archers low level and you can probably soar a spell slot for sleep.
It's not that much worse than any other low level character.