D&D 5E [Poll] Are any of the base classes too weak?

Which of the classes are too weak / too underpowered?


Dausuul

Legend
I would say that it's a feature of that transition, not a bug, if you're going for a grittier feel.
If "grittier feel" is the goal, yes, it's a feature.

In this case, however, my goal was to keep monks, warlocks, and fighters from losing out on their short-rest recharges, without forcing me to plan adventures around giving them a 1-hour break. The "5 minutes, twice a day" solution achieves that goal with minimal disruption to the rest of the system.

Personally, I like the grittier feel and having to carefully husband one's resources. But I cut my teeth playing 2E wizards, throwing darts and hoarding my spells like gold. Most of my players were introduced to D&D in late 3E or later, and they are not fans of that style of play.
 

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Dausuul

Legend
Ugh. I have to get to the bottom of the throwing darts thing. I think I'm going to put up a separate thread about this, because it's been bugging me for a while!
What about it? They were by far the best weapons available to an AD&D wizard, because TSR in its infinite wisdom saw fit to give them a 3/round rate of fire.
 


Dausuul

Legend
Try a fighter weapon specialist halfling with gauntlets if ogre power.
Yeah, looking at them with 2020 eyes, I boggle at the potential for abuse. But back when I played 2E, the Internet was in its infancy and none of the players in my college group were rules-savvy enough to connect those dots on our own. I stumbled onto using darts as a wizard simply because they were one of a tiny handful of weapon choices, and I preferred concealable weapons to crossbows.
 

Minigiant

Legend
Supporter
last UA for class features has great fix for the ranger.
Favored enemy is replaced by free hunters mark and a number of usages per day equal to wis bonus and natural explorer with various always on survival/exploration features.

most important is that they are always reliable.

Favored Foe is a combat feature. Favored Enemy is exploration/social feature. That's part of my point. Some people want to tilt the ranger from exploration to combat. They should instead play Fighters with a level or Rogue.

Deft Explorer is good because it tweak ranger exploration to a very generic state that fits more tables.
 


Horwath

Legend
Favored Foe is a combat feature. Favored Enemy is exploration/social feature. That's part of my point. Some people want to tilt the ranger from exploration to combat. They should instead play Fighters with a level or Rogue.

Deft Explorer is good because it tweak ranger exploration to a very generic state that fits more tables.
favored Foe is also an exploration feature as it gives advantage on Perception and Survival for tracking the target if it escapes the battle.

It can also be casted out of combat of you want to track a target more easily.
I.E. for following.
You see the target, but it would get suspicious if you would follow it closely for more than a minute. So you cast that on it and give it a good head start before you start your track.
 

Zardnaar

Legend
Yeah, looking at them with 2020 eyes, I boggle at the potential for abuse. But back when I played 2E, the Internet was in its infancy and none of the players in my college group were rules-savvy enough to connect those dots on our own. I stumbled onto using darts as a wizard simply because they were one of a tiny handful of weapon choices, and I preferred concealable weapons to crossbows.

They were mostly fine as you had no guarantee of getting the gauntlets.

The RoF thing was to compensate for lack of ability score damage in ranged weapons.

Even if you did cheese it the tactic didn't work very well with critters requiring magical weapons.
 

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