D&D 5E Why Not? A Variant Captain Fighter

Garthanos

Arcadian Knight
And yeh its definitely not just enabling that Warlord leader type after all a Champion with Berserk attack with Extreme Exertion or Brash Maneuvering as options I am thinking might be pretty damn badass.
And akin to Berserk.
Attack on the Run by spending a CS die and 2 additional extra attacks you may make subsequent attack affect adjacent enemies you pass as you move this turn. (You may choose to invoke opportunity attacks or not as though you disengaged as you pass to exploit Brash maneuvering). Basically converts an attack into a big assed maneuver. Still thinking about the economy of it but I think you must include an actual CS die as part of it no substitutes.
 

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doctorbadwolf

Heretic of The Seventh Circle
Hmmm what if Parry had a benefit for shields so if you are using a shield you can alternatively use your strength to parry.
I'd rather just note that the parry has a bonus if used while wielding a dagger or a shield in your second hand, or something like that.
Question how often is Lunging attack going to be at all worth it?
Well, not often. not sure how to boost it, tbh.
Throat punch vague idea casters beware... if we can have counter spells, umm what about this.
If the idea is to have an attack for casters, I'd rather make an attack and have it set up a reaction attack if they cast, or simply set a condition that they take damage equal to your CS die if they cast.

But my assassin does have the ability to silence an enemy when they hit, so...go nuts.
 

Garthanos

Arcadian Knight
I'd rather just note that the parry has a bonus if used while wielding a dagger or a shield in your second hand, or something like that.
I like that then we do not have a hard limit.
Well, not often. not sure how to boost it, tbh.
The benefit when it boils down seems to be if you are going to smack em and run you remain out of their reach (so my idea of them losing a reaction isnt adding much anyway). Its kind of the skirmishing trick. You basically arent engaged with them. (perhaps it needs to explicitly mention that)
Alternatively If you got a benefit when someone closed with you... not closing yourself and leaving that to them would be handy.
If the idea is to have an attack for casters, I'd rather make an attack and have it set up a reaction attack if they cast, or simply set a condition that they take damage equal to your CS die if they cast.
Casters and politicians, I was definitely thinking of a reaction based trick but... hmmm.
But my assassin does have the ability to silence an enemy when they hit, so...go nuts.
I am not sure how the balance of this condition works to be honest its too targetted.

Basically how many cs dice and extra attacks to make something like a daily of level X is a conversion my brains is going through. The extra attacks scale size and area of effect and also delimit leveling of. CS dice where obligatory becomes a more hard limit.
 
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doctorbadwolf

Heretic of The Seventh Circle
I like that then we do not have a hard limit.

The benefit when it boils down seems to be if you are going to smack em and run you remain out of their reach (so my idea of them losing a reaction isnt adding much anyway). Its kind of the skirmishing trick. You basically arent engaged with them. (perhaps it needs to explicitly mention that)
Alternatively If you got a benefit when someone closed with you... not closing yourself and leaving that to them would be handy.
What if Lunge also set up a reaction attack if they step into your threatened area before the start of your next turn? Or gave a bonus to either the parry or riposte manuevers?

Casters and politicians, I was definitely thinking of a reaction based trick but... hmmm.

I am not sure how the balance of this condition works to be honest its too targetted.

Basically how many cs dice and extra attacks to make something like a daily of level X is a conversion my brains is going through. The extra attacks scale size and area of effect and also delimit leveling of. CS dice where obligatory becomes a more hard limit.
I think normal phb style maneuver that silences on a failed save, and does CS die extra damage either way, works.
 

Garthanos

Arcadian Knight
What if Lunge also set up a reaction attack if they step into your threatened area before the start of your next turn? Or gave a bonus to either the parry or riposte manuevers?
Not sure or how about it granting additional movement, its not a match for other maneuvers as it stands.

I think normal phb style maneuver that silences on a failed save, and does CS die extra damage either way, works.
I admit I am wanting to be more careful about maneuvers being valuable and viable than they were.

Note: I noticed Trip is relatively superfluous because of the Shove action in some sense (and simultaneously is another exact validation of the cost idea of spending an extra attack to do a maneuver)
 

doctorbadwolf

Heretic of The Seventh Circle
Not sure or how about it granting additional movement, its not a match for other maneuvers as it stands.


I admit I am wanting to be more careful about maneuvers being valuable and viable than they were.

Note: I noticed Trip is relatively superfluous because of the Shove action in some sense (and simultaneously is another exact validation of the cost idea of spending an extra attack to do a maneuver)
Gotta keep in mind that manuvers add the CS die to damage. So, you’re doing a shove, with added damage, on top of an attack. I think normally trip replaces an attack. That’s a big boost.
 




Garthanos

Arcadian Knight
More analysis.
Potential Complaints > Parry and Rally
Abilities do not really scale appropriate to those they help Rally basically stopping a progressively smaller part of the user defense.

In comparison takedown (trip) benefit basically scaling perfect unless you run into really large enemies.
 

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