D&D 5E Where is the content?


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We rotate and to be honest any of us could homebrew etc and we do to an extent but we are full adults with square jobs and commitments etc so that is a factor. Another is that I/we happen to think that Mearls, Crawford, Perkins et al are basically geniuses. We absolutely 5e and 5e products. We are happen to pay cold hard cash for them to do it for us.
Oh I get it, I rarely get to play anymore because work, family, and conflicting schedules. I guess I'm different in that I find it more difficult / more work to run published adventures. I've bought most of the 5e ones and mine them for ideas, but any time I try to run a published adventure it is a disaster. They just don't make sense to me. I guess since I have been homebrewing for 30 years I just have a way of doing things that makes sense to me and I find it hard to get into someone else method.
 

I dunno if playing the once yearly summer AP in roughly the amount of time they reckon it should take is unreasonable to be honest. But obviously in comparison to most people hereabouts we are way quicker than I thought.
There are 10 books of adventure "paths" and two more adventures. That is 2 per year since it has come out, not one per year. You also mentioned you do AL, which, if I understand correctly is a separate thing (set of adventures)? That seems like a lot.

However, I admit my group is really slow and your not the only one on these boards who chews through adventures at, IMO, a break-neck pace. I don't think your extremely out there compared to some, but compared to the norm I think you are. We are too, just the other extreme!
 

Oh I get it, I rarely get to play anymore because work, family, and conflicting schedules. I guess I'm different in that I find it more difficult / more work to run published adventures. I've bought most of the 5e ones and mine them for ideas, but any time I try to run a published adventure it is a disaster. They just don't make sense to me. I guess since I have been homebrewing for 30 years I just have a way of doing things that makes sense to me and I find it hard to get into someone else method.
Some people enjoy homebrew and world creation etc and there is a big tradition of that in D&D and good on them. For my part I prefer to enjoy the work of people who are acknowledged leaders in the field. To me it's like the difference between watching your local club team playing sport and watching professional sport.
 

Haven't looked at Zeitgeist but with War of the Burning Sky I felt it was too much of a change from our current campaign. Would have taken an awful lot of hacking and changing etc
I'm not following why this is a problem. Won't you be starting with new characters at level 1? Wouldn't a change be refreshing? Or is it important to have all your adventures take place in the same world (former PCs showing up as NPCs, etc.)?
 

There are 10 books of adventure "paths" and two more adventures. That is 2 per year since it has come out, not one per year. You also mentioned you do AL, which, if I understand correctly is a separate thing (set of adventures)? That seems like a lot.

However, I admit my group is really slow and your not the only one on these boards who chews through adventures at, IMO, a break-neck pace. I don't think your extremely out there compared to some, but compared to the norm I think you are. We are too, just the other extreme!
Fair enough but basically the release pattern has been big story line book at the end of the summer and smaller adventure book in the spring. It's the smaller adventure book that we are missing this year that is the (my) problem. The last release was a setting book (Eberron) and the next two are setting books (Wildemount and Theros) so three on the bounce. And look, I am going to buy them all in hard copy and on Beyond, it just seems like the balance of releases is wrong.
 

Some people enjoy homebrew and world creation etc and there is a big tradition of that in D&D and good on them. For my part I prefer to enjoy the work of people who are acknowledged leaders in the field. To me it's like the difference between watching your local club team playing sport and watching professional sport.
I tend to agree, but from my perspective the local club team is the official published adventures! They just don't fit my vision of the beautiful game! What I can do with the stories my players and I create is vastly more entertaining then I can get from a book!*

*To clarify, I am not suggestion those books are not good. It is just. like I said previously, they make little to no sense to me personally.
 

Fair enough but basically the release pattern has been big story line book at the end of the summer and smaller adventure book in the spring. It's the smaller adventure book that we are missing this year that is the (my) problem. The last release was a setting book (Eberron) and the next two are setting books (Wildemount and Theros) so three on the bounce. And look, I am going to buy them all in hard copy and on Beyond, it just seems like the balance of releases is wrong.
There are adventures in the Wildemount book, but not enough to sustain you I would think.
 

I'm not following why this is a problem. Won't you be starting with new characters at level 1? Wouldn't a change be refreshing? Or is it important to have all your adventures take place in the same world (former PCs showing up as NPCs, etc.)?
Yeah, that's exactly it actually. We reboot each time we start a new campaign but we consider it all to be contiguous. So we have returning NPCs, old PCs show up etc. As to a new start being refreshing, maybe but we have been playing for 5 and half years in the same world so we have a lot of investment.
 

I tend to agree, but from my perspective the local club team is the official published adventures! They just don't fit my vision of the beautiful game! What I can do with the stories my players and I create is vastly more entertaining then I can get from a book!*

*To clarify, I am not suggestion those books are not good. It is just. like I said previously, they make little to no sense to me personally.
Yeah, I guess some people are homebrew devottees and other are not. I can understand those who are, it just isn't for me.

As to the hardbacks not making sense all the time, I am with you on that. We often hack out meta plot. Like I said upthread, the Death Curse is a good example. We couldn't get our heads around why 30 Level 20 Paladins didn't just teleport in and straighten things out rather than us Level 1 scrubs so we just had the Death Curse be localised to Chult and even patchy at that so we were invested.
 

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